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Quest Log

Improvised Ammunition

Improvised Ammunition is a quest for level 25-35 in Townlong Steppes. It is step 36 of 60 in the Townlong Steppes storyline. The quest's turn-in marker is in Townlong Steppes at 76.4, 82.4. It rewards 1 reputation reward, 4,800 experience and money.

Description

I've got another job for you.

The dragon cannons we depend on to keep the thicker swathes of mantid back are running low on ammo. The camp's cannoneers developed an improvised explosive that's made from the globe seeds down the western ridge.

They dispatched a couple initiates to bring some back hours ago, but have heard nothing from them. I want to send someone a bit more capable to make sure that this gets taken care of.

Are you my man for this?

Rewards

Money13 gold74 silver
Experience4,800 XP
ReputationShado-Pan +100
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
SirNorek+17via Wowhead (opens the original comment in a new tab)

So I was working on this chain, when suddenly I was unable to get this next quest in the chain -
Improvised Ammunition - turns out that at this point you need to finish the 3 quests from [npc=61470] at which point Taran will open up Improvised Ammunition!

Read all 12 on Wowhead ↗

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Rewards in detail
TypeRewardAmount
ExperienceXP4,800
MoneyGold13g 74s
ReputationShado-Pan+100

Reward details

Reputation: Shado-Pan +100

The shadowy protectors of Pandaria's temples, the Shado-Pan are wrought with mystery.

Reputation group: Mists of Pandaria.

Other quests in Townlong Steppes that reward Shado-Pan reputation: My Husband... (+25), First Assault (+100), Running Rampant (+75), Perfect Pitch (+75), Seeing Red (+100), Pitching In (+75).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapTownlong SteppesTurn-in marker at 76.4, 82.4, 12 mapped points
Objective areaDread Wastes1 mapped point
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Townlong Steppes Quest turn-in 12 mapped points
Townlong Steppes map showing where to go for Improvised AmmunitionTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #388 76.4 82.4

Dread Wastes Objective area 1 mapped point
Dread Wastes map showing where to go for Improvised AmmunitionObjective area

In-game waypoint: /way #422 64.5 0.4

Coordinates

  • Turn-inTownlong Steppes 76.4, 82.4/way #388 76.4 82.4
  • Objective area (centre of the marked area)Townlong Steppes 67.6, 88.0/way #388 67.6 88.0
  • Objective areaDread Wastes 64.5, 0.4/way #422 64.5 0.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Townlong Steppes map

Quests whose map markers the client places closest to this one on Townlong Steppes, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Townlong Steppes:

  • Gao-Ran Battlefront, Townlong SteppesAlliance and Horde · about 120 yards west
  • Serpent's Spine, Kun-Lai SummitHorde · about 730 yards north
  • Shado-Pan Fallback, Kun-Lai SummitAlliance and Horde · about 770 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 560 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Townlong Steppes

Part 36 of 60.

Previous: Rummaging Through the Remains · Next: Cutting the Swarm

  1. 31Returning from the Pass
  2. 32Treatment for the Troops
  3. 33Back on Their Feet
  4. 34The Endless Swarm
  5. 35Rummaging Through the Remains
  6. 36Improvised Ammunition
  7. 37Cutting the Swarm
  8. 38Terror of the Dread Wastes
  9. 39Along the Southern Front
  10. 40Enraged By Hatred
  11. 41Taking Stock
  12. 42Joining the Fight

Showing steps 31 to 42 of 60.

Also part of: Townlong Steppes (part 29 of 53).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Rummaging Through the RemainsTownlong Steppes · Level 25-35

    I do have another task for you, <name>, though it's a might grim. I really need to get to the bottom of this mantid poison, but to do that, I need more information directly from the source.

After this quest

Taken from the storyline's own step order.

  • Cutting the SwarmTownlong Steppes · Level 25-35

    The mantid numbers have been increasing since you left for the cleft. Let's put these orbs you gathered to use. Get down on the battlefront and man one of the cannons. Let none through.

The storyline at a glance

Townlong Steppes has 60 steps, from A Foot in the Door to The Terrible Truth.

Maps its steps are placed on (steps per map): Townlong Steppes (55), Vale of Eternal Blossoms (4), Dread Wastes (1).

Steps of this storyline count toward:

Other storylines on the Townlong Steppes map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Townlong Steppes

See all 143 quests in Townlong Steppes
Downloads