Skull - Unless you wish to speak to someone more on your own intellectual level, a skull won't do us any good
Chain - I fear my magic is distinctly not of the chain-manipulating variety. See what else you can find.
Torch - A torch? While many a villain might disguise a hidden switch inside one, a jail cell is not a likely place for it.
Hand - A hand? Yes... yes! By the Primus, that's ingenious!
Quest
Improvised Implements
A World of Warcraft quest in Vault of Souls. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
- [quest=62388] - reach renown 20
- The Wayward Baron
- Pilfered Power
Burying Suspicion
Playing Favorites- A Fitting Guise
- The Pupil Returns
- The Baron's Plan
- Mistress of Tomes
- Cantrip Collections
Errant Enchantments- The Hall of Tomes
- Necessary Ingredients
- Heart of the Forest
Cage Free Spores- The Final Reagent
- Explosive Schemes
- No Crate Unturned
Blinding the Brokers- Designed to Fail
- Caught in the Act
- Improvised Implements
- A Helpful Hand
- The Traitor Unmasked
- The Better Part of Valor - return to Seat. You can use the portal next to you
Questline took about 42 minutes.
For anyone reading who hasn't done this quest: These are the 4 objects in the cell that you can interact with. Upon interacting with each, [npc=173172] has something unique to say. The skull one was rather rude.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(61758))
What to do
Description
There must be some way we can get ourselves out of these cells. I don't see anything I can use over here. Search your cell for anything that can facilitate our escape.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Getting there
Flight points closest to the quest’s turn-in marker on Vault of Souls:
- Renounced Bastille, Maldraxxus
- Keres' Rest, Maldraxxus
- Theater of Pain, Maldraxxus
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 4 comments
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Other quests on the Vault of Souls map
Storyline
The House of Rituals
Part 22 of 25.
Previous: Caught in the Act · Next: A Helpful Hand
- 14Heart of the Forest
- 15Cage Free Spores
- 16The Final Reagent
- 17Explosive Schemes
- 18No Crate Unturned
- 19Blinding the Brokers
- 20Designed to Fail
- 21Caught in the Act
- 22Improvised Implements
- 23A Helpful Hand
- 24The Traitor Unmasked
- 25The Better Part of Valor
Showing steps 14 to 25 of 25.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Caught in the Act
Well then, since it was you who managed to procure the missing reagent, I find it only fair that you assist me with the final ritual! I can guarantee that this incantation will see you promoted to a full sorcerer of the house! The preparations are already made. We can begin as soon as you are ready.
After this quest
Taken from the storyline's own step order.
- A Helpful Hand
It takes but a simple act of necromancy to animate a hand. Unfortunately, since you will be in closest proximity, you must be the one to command it. When you are ready, I will reanimate the hand. Once you have control, use it to pull the lever at the end of the hall. Couldn't be simpler, right?
The storyline at a glance
The House of Rituals has 25 steps, from House of Rituals to The Better Part of Valor.
Maps its steps are placed on (steps per map): Maldraxxus (21), Vault of Souls (3), Seat of the Primus (1).
Other storylines on the Seat of the Primus map
- Loyal to the Primus
- Covenant Hall Intro
- Grand Theft Necropolis
- Do Not Forget
- Assault on the House of Rituals
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.