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Quest

Improvised Implements

A World of Warcraft quest in Vault of Souls. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
anubalabeloralon+7via Wowhead (opens the original comment in a new tab)

Skull - Unless you wish to speak to someone more on your own intellectual level, a skull won't do us any good
Chain - I fear my magic is distinctly not of the chain-manipulating variety. See what else you can find.
Torch - A torch? While many a villain might disguise a hidden switch inside one, a jail cell is not a likely place for it.
Hand - A hand? Yes... yes! By the Primus, that's ingenious!

2
Bursi+1via Wowhead (opens the original comment in a new tab)

  1. [quest=62388] - reach renown 20

  2. The Wayward Baron

  3. Pilfered Power
    Burying Suspicion
    Playing Favorites

  4. A Fitting Guise

  5. The Pupil Returns

  6. The Baron's Plan

  7. Mistress of Tomes

  8. Cantrip Collections
    Errant Enchantments

  9. The Hall of Tomes

  10. Necessary Ingredients

  11. Heart of the Forest
    Cage Free Spores

  12. The Final Reagent

  13. Explosive Schemes

  14. No Crate Unturned
    Blinding the Brokers

  15. Designed to Fail

  16. Caught in the Act

  17. Improvised Implements

  18. A Helpful Hand

  19. The Traitor Unmasked

  20. The Better Part of Valor - return to Seat. You can use the portal next to you

Questline took about 42 minutes.

Read all 4 on Wowhead ↗

Quest facts

LevelLevel 60
LocationVault of Souls
Quest ID61758

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(61758))

What to do

StorylineThe House of Rituals, step 22 of 25
Rewards12g 87s, 4,100 XP

Description

There must be some way we can get ourselves out of these cells. I don't see anything I can use over here. Search your cell for anything that can facilitate our escape.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Vault of Souls Quest turn-in no plotted point

Getting there

Flight points closest to the quest’s turn-in marker on Vault of Souls:

  • Renounced Bastille, MaldraxxusAlliance and Horde · about 780 yards south
  • Keres' Rest, MaldraxxusAlliance and Horde · about 1,200 yards west
  • Theater of Pain, MaldraxxusAlliance and Horde · about 1,800 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money12 gold87 silver
Experience4,100 XP

Storyline

The House of Rituals

Part 22 of 25.

Previous: Caught in the Act · Next: A Helpful Hand

  1. 14Heart of the Forest
  2. 15Cage Free Spores
  3. 16The Final Reagent
  4. 17Explosive Schemes
  5. 18No Crate Unturned
  6. 19Blinding the Brokers
  7. 20Designed to Fail
  8. 21Caught in the Act
  9. 22Improvised Implements
  10. 23A Helpful Hand
  11. 24The Traitor Unmasked
  12. 25The Better Part of Valor

Showing steps 14 to 25 of 25.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Caught in the ActMaldraxxus · Level 60

    Well then, since it was you who managed to procure the missing reagent, I find it only fair that you assist me with the final ritual! I can guarantee that this incantation will see you promoted to a full sorcerer of the house! The preparations are already made. We can begin as soon as you are ready.

After this quest

Taken from the storyline's own step order.

  • A Helpful HandMaldraxxus · Level 60

    It takes but a simple act of necromancy to animate a hand. Unfortunately, since you will be in closest proximity, you must be the one to command it. When you are ready, I will reanimate the hand. Once you have control, use it to pull the lever at the end of the hall. Couldn't be simpler, right?

The storyline at a glance

The House of Rituals has 25 steps, from House of Rituals to The Better Part of Valor.

Maps its steps are placed on (steps per map): Maldraxxus (21), Vault of Souls (3), Seat of the Primus (1).

Other storylines on the Seat of the Primus map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.