If you go to "!" mark and you find nothing there try to go to 49.2, 79.71
Quest
Improper Burial
A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
PSA: If the equivalent world quest is up for burning bodies at the same time as trying to do this campaign quest, the game will bug out and the WQ will take over the campaign version. This in turn removes the quest item (torch) from your inventory once the WQ is complete, thus leaving you with no way to complete the campaign version of the quest. You will have to abandon the campaign quest and re-acquire it after completing the WQ.
Also try 47.2, 79.7 - she showed up for me there.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(47130))
Requirements
Read from the Blizzard quest API.
What to do
Description
De blood trolls are gathering de corpses of my people for their blood magic. Dis ends today. I will take care of de corpses here. Take dis torch. Its fires are blessed by priests of Bwonsamdi, de loa of death. Burn any corpses of my people dat you see. Each corpse burned means less power for dese monsters' blood magic.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #863 45.7 74.8
Coordinates
- Turn-inNazmir 45.7, 74.8
/way #863 45.7 74.8 - Objective area (centre of the marked area)Nazmir 48.9, 78.8
/way #863 48.9 78.8 - Objective areaNazmir 47.3, 79.7
/way #863 47.3 79.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazmir map
- Putting the Gob in Gob Squad about 280 yards
- Re-rebuilding the A.F.M.O.D. about 280 yards
- It's Alive! about 280 yards
- Retaking the Outpost about 280 yards
- Minesweeper about 280 yards
- Honor the Flame about 300 yards
- The Battle of Zul'jan Ruins about 350 yards
- The Underrot: Sealing G'huun's Corruption about 370 yards
- Urok, Terror of the Wetlands about 370 yards
- The Fall of Kel'vax about 600 yards
Quests whose map markers the client places closest to this one on Nazmir, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Nazmir:
- Zul'jan, Nazmir
- Nesingwary's Gameland, Zuldazar
- Garden of the Loa, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Choose one of these rewards:
Reward details
Pick one of these
Reputation: Talanji's Expedition +75
Princess Talanji and her allies fight to protect Zandalar from the onslaught of the Blood Trolls.
Reputation group: Battle for Azeroth.
Other quests in Nazmir that reward Talanji's Expedition reputation: Journey to Nazmir (+10), Into The Darkness (+10), The Aid of the Loa (+25), The Shadow of Death (+75), A Culling of Souls (+150), Remnants of the Damned (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Nazmir, the Dark Jungle
Part 5 of 8.
Previous: Ending the Blood Trolls · Next: Leave None Standing
- 1Journey to Nazmir
- 2Nazmir, the Forbidden Swamp
- 3Into The Darkness
- 4Ending the Blood Trolls
- 5Improper Burial
- 6Leave None Standing
- 7A Time of Revelation
- 8The Aid of the Loa
Also part of: Lost in Nazmir (part 6 of 88).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Ending the Blood Trolls
De loa are smiling on us today. De "matriarch" of dese blood trolls, a sick monster named Ateena, is up ahead. We have a change in plans, <name>. We will end dis threat now. We kill Ateena and de blood trolls will be thrown into chaos. She is a powerful hexxer.
After this quest
Taken from the storyline's own step order.
- Leave None Standing
Now you see what my father refuses to acknowledge. De blood trolls are slaughtering us, and dey need to be stopped. Our plan is simple, <name>. We will go out dere and kill as many of dese blood trolls as we can. You go east, I go north. Meet with me after and we will see what is left to do.
The storyline at a glance
Nazmir, the Dark Jungle has 8 steps, from Journey to Nazmir to The Aid of the Loa.
Maps its steps are placed on (steps per map): Zuldazar (4), Nazmir (4).
Steps of this storyline count toward:
Other storylines on the Nazmir map
- Go East, Old Tortollan
- Titanic Revelations
- Heart of Darkness
- Gaining a Foothold
- The Fury of the Zandalari
- The Lord of Frogs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.