Don't look for the Snapped Staff near the door for minutes like me...
/way 54.27 55.40
Quest
Investigate the Door
A World of Warcraft quest in Thaldraszus. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you can't inspect items you need to close your game and start it again. For some reason /reload and relog to the character don't work.
For some reason i cant inspect anything on this quest.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(66013))
Description
Here we are. If we're going to get past this door, we need to understand who locked it, and how. Take a look around and see if you can find anything that might give us the answers we seek.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #2025 54.5 55.5
Coordinates
- Turn-inThaldraszus 54.5, 55.5
/way #2025 54.5 55.5 - Objective areaThaldraszus 54.5, 55.7
/way #2025 54.5 55.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Thaldraszus map
- Retrieve the Discs same spot
- Break on Through about 20 yards
- The Other Side about 80 yards
- Back to the Main Hall about 80 yards
- Hall of Samples about 310 yards
- To Valdrakken about 370 yards
- To Tyrhold about 370 yards
- Aspect Power about 370 yards
- Hall of the Aspects about 410 yards
- The Magic Within about 430 yards
Quests whose map markers the client places closest to this one on Thaldraszus, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Thaldraszus:
- Gelikyr Post, Thaldraszus
- Algeth'era, Thaldraszus
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 11 comments
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Storyline
A Mystery, Sealed
Part 3 of 11.
Dragonscale Expedition Renown Chapter 1
Previous: The Sealed Door · Next: Speak to Koranos
- 1A New Mystery
- 2The Sealed Door
- 3Investigate the Door
- 4Speak to Koranos
- 5The Abandoned Outpost
- 6The Vigilance of Tyr
- 7The Ruins of Szar Skeleth
- 8The Insight of Tyr
- 9The City of the Dead
- 10The Judgment of Tyr
- 11Next Steps
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Sealed Door
Our scouts have been combing the Dragon Isles for anything of interest. They've returned much of note, but one discovery stands out amongst the rest--a door. A door forged by the titans, and sealed against the world.
After this quest
Taken from the storyline's own step order.
- Speak to Koranos
The Watchers have observed much over the years. Many of them are lost to the vagaries of time, but we still have Koranos.
The storyline at a glance
A Mystery, Sealed has 11 steps, from A New Mystery to Next Steps.
Maps its steps are placed on (steps per map): Thaldraszus (5), The Waking Shores (2), The Azure Span (2), Ohn'ahran Plains (2).
Steps of this storyline count toward:
Other storylines on the Thaldraszus map
- Thaldraszus
- Dragon Isles Emissary
- Time Management
- Azerothian Archives
- Valdrakken, City of Dragons
- Rebel Resurgence
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.