Mobs and location are at 37,15 and surroundings.
Quest
Investigate An'daroth
A World of Warcraft quest in Ghostlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This is not a hard quest, but you have to go into the middle near the glowing crystal in order to complete the quest. You can't just kill the spies on the perimeter.
This quest, as well as a few others, open up only after you attain a friendly reputation with Tranquillien.
Other quests requiring Friendly rep with Tranquillien:
Help Ranger Valanna! - Ranger Lethvalin
Salvaging the Past - Magister Darenis
Trouble at the Underlight Mines - Deathstalker Maltendis
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9160))
Requirements
Read from the Blizzard quest API.
What to do
Description
{class}, we are having difficulty with a group of night elves that have recently taken over a nearby island. They've set up a small camp at the old high elf ley-line nexus, An'daroth, to the northwest. There is a dirt path that leads up to it just past the Dead Scar. I suggest that you lend us your aid by going there, investigating what they are up to, and slaying as many of the conceited night elves as you can.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #95 44.9 32.5
Coordinates
- Turn-inGhostlands 44.9, 32.5
/way #95 44.9 32.5 - Objective area (centre of the marked area)Ghostlands 37.0, 14.7
/way #95 37.0 14.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ghostlands map
- Walk Among Ghosts about 50 yards
- Lament of the Highborne about 50 yards
- The Day Hope Died about 50 yards
- Tranquillien Besieged about 120 yards
- Death to the Scourge about 120 yards
- A Knight's Weapon about 120 yards
- Return to the Ghostlands about 120 yards
- Magus Installation about 120 yards
- Honor the Flame about 150 yards
- Powering our Defenses about 690 yards
Quests whose map markers the client places closest to this one on Ghostlands, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Ghostlands:
- Tranquillien, Ghostlands
- Fairbreeze Village, Eversong Woods
- Zul'Aman, Ghostlands
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 19 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 19 on Wowhead.
Reward details
Items you receive
Reputation: Tranquillien +1,000
Once a high elf town, Tranquillien became abandoned after the Scourge invaded Quel'Thalas. It has now been reclaimed by the Forsaken and the blood elves who seek to rid the Ghostlands of the Scourge.
Reputation group: The Burning Crusade.
Other quests in Ghostlands that reward Tranquillien reputation: Suncrown Village (+1,000), Goldenmist Village (+1,000), Windrunner Village (+3,000), The Fallen Courier (+1,000), Delivery to Tranquillien (+250), The Plagued Coast (+1,000).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Ghostlands
Part 27 of 41.
Previous: Spinal Dust · Next: Into Occupied Territory
- 22Salvaging the Past
- 23The Plagued Coast
- 24Down the Dead Scar
- 25Rotting Hearts
- 26Spinal Dust
- 27Investigate An'daroth
- 28Into Occupied Territory
- 29Deliver the Plans to An'telas
- 30Deactivate An'owyn
- 31Goldenmist Village
- 32Windrunner Village
- 33The Sanctum of the Sun
Showing steps 22 to 33 of 41.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Spinal Dust
The dark energy that flows through the bodies of reanimated skeletons tends to accumulate primarily in their spine. I've discovered a method of instilling this energy into a potion that boosts our magical abilities against the undead.
After this quest
Taken from the storyline's own step order.
- Into Occupied Territory
Now, the more direct course of action that we are going to take, to figure out what these night elves are really up to, is to have you go to their island and steal any information that you can come by. I want you to head west down the road out of town to Shalandis Isle, just off the coast.
The storyline at a glance
Ghostlands has 41 steps, from The Forsaken to The Traitor's Destruction.
Maps its steps are placed on (steps per map): Ghostlands (41).
Steps of this storyline count toward:
Other storylines on the Ghostlands map
- Knights of Blood
- Lorewalking: Elves
- Blood Elf Heritage Armor
- Allies of the Alliance: Void Elf
- Eversong Woods
- Breaking the Cycle
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.