If the quest bugs for you, in my case Magni did not move at all. Abandon the quest and retake just outside the entrance.
Quest
Investigating the Halls
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Okay, I had to do this quest four times before I worked out how to do it.
When you enter the Halls of Origination you'll be in the entrance passageway. Take a step forward and it'll start collapsing; there's some talking and you're transported out into Ptah's tomb. Walk outside and there's some whirlwinds and an alter to N'Zoth. When you approach the alter it'll push you backwards. When you click on the alter you'll enter a tiny vision of N'Zoth
Now, what I was doing was running straight over to the alter and clicking on it. Because I was a death knight I used Death's Advance and its pushback didn't slow me down. Don't do that. The vision will activate but you won't hear Wrathion. Killing the mobs doesn't help. Trust me. I spent five minutes kiting the elite to death.
Wait for Magni. After you appear in the tomb he runs over to a teleporter and activates it for some reason. Then he slowly runs across the courtyard. Then he very slowly walks up to the alter. Wait for him to get there. He should have three voice lines, and until I waited for him I was only hearing the first.
Magni Bronzebeard says: Look! Across the sand! That must be the anomaly!
Magni Bronzebeard says: Wait... do ye feel that? Somethin's wrong...
Magni Bronzebeard says: Be careful, hero!You'll know it's worked if Wrathion starts talking once the vision activates. From other comments on this page, you don't actually have to dismiss the whispers to complete the quest. Dying from sanity loss will work too. If it bugs out you can just abandon the quest. You'll be transported outside and Magni will be waiting to give it back to you.
so she could teleport us to Magni this whole time and yet we've been flying and porting back and forth for the last bajillion quests?
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(57222))
Description
Whatever's happenin' has tae be comin' from deep within the inner chamber. If we can get tae the forge maybe we'll find some answers. Best check yer gear 'fore headin' in, {name}. Who knows what's waitin' fer us in there.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #1527 69.0 52.7
Coordinates
- Objective areaUldum 69.0, 52.7
/way #1527 69.0 52.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Chamber of Heart map
- Something in Your Mind same spot
- Maintaining Focus same spot
- Dream Catcher same spot
- Save Ebonhorn same spot
- Harnessing the Power about 20 yards
- Essential Empowerment about 20 yards
- Ny'alotha, the Waking City: The Corruptor's End about 20 yards
- Do It the Azerite Way about 20 yards
- MOTHER Knows Best about 20 yards
- The Heart Forge about 20 yards
Quests whose map markers the client places closest to this one on Chamber of Heart, nearest first. Distances are straight lines between the markers.
Community notes from Wowhead · 32 comments
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Reward details
Reputation: Champions of Azeroth +350
Enlisted by Magni Bronzebeard, the Champions of Azeroth seek to heal the wounds caused by Sargeras' burning blade and save a dying world.
Reputation group: Battle for Azeroth.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Through the Darkness
Part 3 of 9.
Previous: Re-Origination · Next: Beginning the Descent
- 1Power Protocol Initiation
- 2Re-Origination
- 3Investigating the Halls
- 4Beginning the Descent
- 5Deeper Into the Darkness
- 6Opening the Gateway
- 7Descending Into Madness
- 8Into the Darkest Depths
- 9Accessing the Archives
Also part of: Visions of N'zoth (part 22 of 29), Visions of N'zoth (part 21 of 28).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Re-Origination
If the Ramkahen haven't reached out tae sound any alarms then the anomaly must be contained within the Halls of Origination. We best get back tae investigate, <name>.
After this quest
Taken from the storyline's own step order.
- Beginning the Descent
Protecting one's mind against the old gods requires an object of pure corruption. Unbeknownst to many, one such object exists--dormant beneath the molten pits of Blackwing Descent. Until recently, one of my agents stood watch over the area, keeping detailed records of suspicious activities.
The storyline at a glance
Through the Darkness has 9 steps, from Power Protocol Initiation to Accessing the Archives.
Maps its steps are placed on (steps per map): Chamber of Heart (8), Uldum (1).
Other storylines on the Chamber of Heart map
- Empowering the Heart
- Welcome to Nazjatar
- On the Trail of the Black Prince
- Return of the Black Prince
- Whispers in the Dark
- The Engine of Nalak'sha
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.