So, she disappeared and just left you standing there wondering what was supposed to happen next? Yeah, bad design. While she does offer Next Steps to some people, it is those who have already finished The Vigilance of Tyr and The Insight of Tyr. Once you have finished all three, the relevant NPC from whatever the third one was will offer you Next Steps as a follow-up.
Quest
The Judgment of Tyr
A World of Warcraft quest in Thaldraszus. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
All I ever wanted was to study.Could be a reference to Jaina, this was one of her on-click lines in Warcraft 3.
This one quest is by far the most intimidating the Sundered Flame has ever been. First you are ambushed by two groups of assassins, each pair hitting hard so you have to spend all your defensive cooldowns. Then they send one more group with three assassins this time, forcing you to frantically kill them before they kill you.
At a glance
The Judgment of Tyr is a quest for level 36-80. It is step 10 of 11 in the A Mystery, Sealed storyline. The quest's turn-in marker is in Thaldraszus at 64.5, 15.1. It rewards 9,500 experience and money.
A Mystery, Sealed: step 10 of 11
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(66814))
Description
Welcome to the Veiled Ossuary. Originally built to house and memorialize the dead. Now the likely location of the stone we've come to call the Judgment of Tyr. We haven't received reports of any overt Sundered Flame presence here, but the expedition has learned that they prefer to strike unawares. Be on your guard, {name}.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2025 64.5 15.1
Coordinates
- Turn-inThaldraszus 64.5, 15.1
/way #2025 64.5 15.1 - Objective areaThaldraszus 62.2, 18.3
/way #2025 62.2 18.3 - Objective areaThaldraszus 62.9, 16.9
/way #2025 62.9 16.9 - Objective areaThaldraszus 63.7, 14.7
/way #2025 63.7 14.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Thaldraszus map
- On the Trail Again about 200 yards
- Veiled Trouble about 260 yards
- Veiled Ossuary Chaos about 260 yards
- Memories of Old about 260 yards
- Keeper of the Ossuary about 290 yards
- Rolling Out about 310 yards
- Sindragosa and Malygos's Rest about 340 yards
- What Still Remains about 350 yards
- Lest We Forget about 350 yards
- Memories of Sindragosa and Malygos about 350 yards
Quests whose map markers the client places closest to this one on Thaldraszus, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Thaldraszus:
- Veiled Ossuary, Thaldraszus
- Algeth'era, Thaldraszus
- Wingrest Embassy, The Waking Shores
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
A Mystery, Sealed
Part 10 of 11.
Dragonscale Expedition Renown Chapter 1
Previous: The City of the Dead · Next: Next Steps
- 1A New Mystery
- 2The Sealed Door
- 3Investigate the Door
- 4Speak to Koranos
- 5The Abandoned Outpost
- 6The Vigilance of Tyr
- 7The Ruins of Szar Skeleth
- 8The Insight of Tyr
- 9The City of the Dead
- 10The Judgment of Tyr
- 11Next Steps
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The City of the Dead
An ancient city of the dead can only mean one thing. The Veiled Ossuary off the coast of northern Thaldraszus. It's extensive, remote, and hard to approach. The perfect place to hide something. I'm not sure what we'll find there, <name>. But you can bet that it won't appreciate our presence.
After this quest
Taken from the storyline's own step order.
- Next Steps
These stones are an incredible discovery, even if their intended use is never realized. But before we try them out, we have a process to adhere to. They must be examined and cataloged, and reports sent and received to both the Reliquary and Explorers' League headquarters.
The storyline at a glance
A Mystery, Sealed has 11 steps, from A New Mystery to Next Steps.
Maps its steps are placed on (steps per map): Thaldraszus (5), The Waking Shores (2), The Azure Span (2), Ohn'ahran Plains (2).
Steps of this storyline count toward:
Other storylines on the Thaldraszus map
- Thaldraszus
- Dragon Isles Emissary
- Time Management
- Azerothian Archives
- Valdrakken, City of Dragons
- Rebel Resurgence
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.