Brother Pike is outside of the instance, where you picked up the quest. After Azshara does her RP, wait a minute for Brother Pike to show up where you just killed the boss. Then talk to him to be transported outside of the dungeon to turn in the quest.
Quest
Shrine of the Storm: Whispers Below
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Where is the turn in at?
Just did this quest, now Brother Pike appears a minute or maybe a little less after killing the last boss. He lets you hand in the quest directly to him and starts an animation to locate the fleet.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(50825))
Requirements
Read from the Blizzard quest API.
Description
We must not let Lord Stormsong finish his work. If he delivers the fleet to Azshara, all of Kul Tiras will be vulnerable. Countless innocents will perish -- or worse. There is no time to wait for more of the Storm's Wake to arrive. We finish this now, for the good of all who call this valley home. We finish this for Samuel.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #942 78.3 28.8
Coordinates
- Turn-inStormsong Valley 78.3, 28.8
/way #942 78.3 28.8 - Objective areaStormsong Valley 79.0, 26.5
/way #942 79.0 26.5 - Objective areaStormsong Valley 77.5, 28.2
/way #942 77.5 28.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Inside the dungeon: Shrine of the Storm
The Shrine of the Storm is a seat of power for both House Stormsong and the tidesages alike. Here, blessings upon the fleet are performed to ensure that the Kul Tiran fleet knows no equals in combat. Yet, a dark force has corrupted these sacred ground and threatens to steal control of the Kul Tiran Fleet forever.
Bosses in the Adventure Guide, in order: Aqu'sirr, Tidesage Council, Lord Stormsong, Vol'zith the Whisperer.
Entrance: Stormsong Valley at 79.0, 26.5.
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled. Instance text, bosses and entrances are the client’s Adventure Guide data.
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Azeritex 600
Reward details
Reputation: Storm's Wake +500
Home to farmers, craftsmen, soldiers, and the mysterious tidesages, the Storm's Wake seeks to reclaim Stormsong Valley and affirm their place in Kul Tiras.
Reputation group: Battle for Azeroth.
Currency: Azerite x 600
The blood of Azeroth crystalizes into chunks of Azerite, an extremely potent and powerful material.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
A House in Peril
Part 42 of 43.
Previous: Storm's End · Next: A New Dawn
- 32The Storm Awakens
- 33Twisted Intentions
- 34Oathbound
- 35The Abyssal Council
- 36Eye of the Storm
- 37A Bridge Too Far
- 38Lost and Forgotten
- 39Sealed Fate
- 40The Final Ascent
- 41Storm's End
- 42Shrine of the Storm: Whispers Below
- 43A New Dawn
Showing steps 32 to 43 of 43.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Storm's End
I've no doubt he can feel our presence, but so long as Lord Stormsong maintains his spell the first move is ours. We have him surrounded, cornered like the rat he is. We must end this together.
After this quest
Taken from the storyline's own step order.
- A New Dawn
House Stormsong may be lost, but this valley still holds so much hope. Sam knew that from the beginning. We have to continue to help the Storm's Wake in any way we can. There are still remnants of the fallen house everywhere, and whoever turned them to this darkness is out there as well.
The storyline at a glance
A House in Peril has 43 steps, from The Missing Fleet to A New Dawn.
Maps its steps are placed on (steps per map): Stormsong Valley (38), Tiragarde Sound (4), Shrine of the Storm (1).
Steps of this storyline count toward:
Other storylines on the Tiragarde Sound map
- Trouble in Tiragarde Sound
- The Shadow Over Anglepoint
- A Mountain of Ice
- The Norwington Estate
- Beware the Daughter of the Sea
- Freehold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.