You have to travel up to the hill to 74.2 30.7 spot, there's highlighted door.
Use filled [item=160056] to make it opened. There're a lot of mobs around.TomTom:
/way Stormsong Valley 74.2 30.7 Tempest GateThe Final Ascent - www.youtube.com/watch?v=ARQ2MIet9A8
Quest
The Final Ascent
A World of Warcraft quest in Stormsong Valley. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Use the [item=160056] to open the sealed door, you can find it by going along the road up the mountain.
/way Stormsong Valley 74.30 30.62 The Final AscentThe Final Ascent quest video: https://www.youtube.com/watch?v=vPppZkK8jfY
This quest is a part of At the Edge of Madness quest chain of the Stormsong and Dance achievement.32At the Edge of Madness[npc=135534]Windwhisper Foothillshttps://youtu.be/yn412WpvoI034At the Edge of Madness[npc=136053]Windwhisper Foothillshttps://youtu.be/suv9z3z4em037At the Edge of Madness[npc=136497]Windwhisper Summithttps://youtu.be/Gxz2H9jdICE39At the Edge of Madness[npc=136933]Leviathan Spanhttps://youtu.be/sl94QQ58SNs42[quest=51846]At the Edge of Madness[npc=137506]Shrine of the Stormhttps://youtu.be/RNgD7lB3Uhk
Id column is approximate quest № In Stormsong Valley storyline (Stormsong and Dance <= for more info)
so currently on beta (build 27075) there's no follow up quest for some people (it's meant to chain to Storm's End ),
beta players are speculating you have to do stormsong first otherwise it doesn't trigger.edit: ok we're about a week from go live, beta build 27291, I've done this zone 7 times now. I've confirmed that a) it's not class locked (2/7 success was on a druid) b) it totally phases correctly if you do SS first and c) it totally phases correctly if you start but don't complete Drustvar and skip over to SS
as I originally said I'm sure Blizzard will fix it (and they might have fixed it) since it's a pretty big deal but yea FYI if you hand in the quest and are left sitting wondering wtf is going on
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51319))
Requirements
Read from the Blizzard quest API.
What to do
Description
Beyond this gate lies Lord Stormsong... and our retribution. It seems he has sealed it tight, likely to buy himself time to finish whatever foul ritual awaits us. Release the souls within the Dead Ringer when you are ready. I will direct them into the binding holding the gate shut. From there, we find Stormsong and end this once and for all.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #942 75.6 27.1
Coordinates
- Turn-inStormsong Valley 75.6, 27.1
/way #942 75.6 27.1 - Objective areaStormsong Valley 74.3, 30.6
/way #942 74.3 30.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormsong Valley map
- Ritual Effects about 170 yards
- The Strength of the Storm about 170 yards
- A Forlorn Hope about 460 yards
- Blessing of the Tides about 720 yards
- A Worthy Crew about 810 yards
- Summons from Dorian about 830 yards
- I'm Too Old for This Ship about 940 yards
- Covering Our Masts about 940 yards
- The Deep Ones about 940 yards
- Flush Them Out about 1,010 yards
Quests whose map markers the client places closest to this one on Stormsong Valley, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Stormsong Valley:
- Shrine of the Storm, Stormsong Valley
- Tidecross, Stormsong Valley
- Mildenhall Meadery, Stormsong Valley
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 4 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Other quests on the Stormsong Valley map
Reward details
Reputation: Storm's Wake +10
Home to farmers, craftsmen, soldiers, and the mysterious tidesages, the Storm's Wake seeks to reclaim Stormsong Valley and affirm their place in Kul Tiras.
Reputation group: Battle for Azeroth.
Other quests in Stormsong Valley that reward Storm's Wake reputation: The Missing Fleet (+25), House Stormsong (+75), Haywire Harvesters (+150), Unnecessary Duress (+150), Proclamation Investigation (+150), A Risky Ploy (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
A House in Peril
Part 40 of 43.
Previous: Sealed Fate · Next: Storm's End
- 32The Storm Awakens
- 33Twisted Intentions
- 34Oathbound
- 35The Abyssal Council
- 36Eye of the Storm
- 37A Bridge Too Far
- 38Lost and Forgotten
- 39Sealed Fate
- 40The Final Ascent
- 41Storm's End
- 42Shrine of the Storm: Whispers Below
- 43A New Dawn
Showing steps 32 to 43 of 43.
Also part of: Secrets of Stormsong Valley (part 40 of 43).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Sealed Fate
Three wards ahead threaten to block our entry into the Shrine. We call them the Tidemother's Wrath, Radiance, and Pride. Legends say the wards were gifts from the sea itself. They once protected our flagships against even the fiercest storms.
After this quest
Taken from the storyline's own step order.
- Storm's End
I've no doubt he can feel our presence, but so long as Lord Stormsong maintains his spell the first move is ours. We have him surrounded, cornered like the rat he is. We must end this together.
The storyline at a glance
A House in Peril has 43 steps, from The Missing Fleet to A New Dawn.
Maps its steps are placed on (steps per map): Stormsong Valley (38), Tiragarde Sound (4), Shrine of the Storm (1).
Steps of this storyline count toward:
Other storylines on the Stormsong Valley map
- Deadwash Line
- Defense of Fort Daelin
- Not the Bees!
- Milstone Hamlet
- Storming In
- Gaining a Foothold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.