After receiving the Artifact, I simply hearthed to Dalaran. This left the quest requirement for returning to Dalaran incomplete. I was able to complete it by getting back on the hippogryph and returning to the island, then immediately getting on the hippogryph once I got there to return to Dalaran.
The dwarf and hippogryph were not in Dalaran when I first arrived there. Relogging caused them to reappear.
P.S. I personally was unimpressed by Cato's much-vaunted healing abilities. I would prefer to have waited in a queue for a better healer.
Quest
Shrine of the Truthguard
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You must return to Dalaran to complete the quest requirements. However the actual quest turn in is to Lord Maxwell Tyrosus in the Sanctum of Light.
I had a fair bit of trouble with this when I did the usual "Run in and hope nothing kills me" bit. Specifically at the tomb.
Once you're inside, there are three guards and a bunch of orb things. First thing, make sure you have [spell=20066]. Use this on the larger of the three guards. I used the [spell=203776] talent as well to avoid breaking CC with the shield.
Drop consecration to kill the orbs and single target the other two guards. Once everything but the big guy is dead, heal up and kill him. [spell=204019] may prove useful also here if you can avoid breaking the CC. [spell=204054] may also help kite the orbs. Hammer of Justice as needed.
Once they are down, use Divine Steed to charge towards the end of the hallway, avoiding whirlwinds. Once you're up the end, LoS pull the casters one by one into the stairwell to clear the wind.
Once all is clear you'll be able to attempt to open the door. Use a tanking cooldown to survive the damage the door does to you and you'll meet Yrgrim the Truthseeker and [npc=106172].
[spell=20066] [npc=106172] so that you can focus on Yrgrim the Truthseeker. Use Hammer of Justice to stop [spell=191884] or [spell=128750] as needed. Your NPC buddies will help with this as well, although they are more likely to simply stun him on cooldown rather than when he needs it. As long as you keep healing up with [spell=184092] you should be able to take care of him easily enough.
Once Yrgrim the Truthseeker is dead, he will start a scripted encounter and you'll be able to pick up your reward. Don't do this until you've beaten [npc=106172] as your NPC buddies will leave as soon as you have [item=128866]. The main thing to note is to interrupt when she casts the ability which shoots ice shards with knockback.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42017))
Requirements
Read from the Blizzard quest API.
What to do
Description
We'll be flying straight to the island. My friend said that the warrior who came here before us never entered the shrine itself, since they were after one of the tombs. If a vrykul hero couldn't enter the shrine, I bet it's still protected by Tyr's power. I'm thinkin' we have a good shot at this. My pal Cato will meet us there. We might be needin' the talents of a good healer!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #627 71.7 45.1
Objective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #634 88.0 5.8
Coordinates
- Turn-inDalaran 71.7, 45.1
/way #627 71.7 45.1 - Objective areaDalaran 72.6, 50.6
/way #627 72.6 50.6 - Objective areaDalaran 72.7, 45.9
/way #627 72.7 45.9 - Objective area (centre of the marked area)Stormheim 82.4, 9.9
/way #634 82.4 9.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Light's Hope Chapel map
- Rise, Champions same spot
- Meeting of the Silver Hand same spot
- The Scion's Legacy same spot
- The Silver Hand same spot
- Growing Power same spot
- Bolstering Your Arsenal same spot
- Completing Your Arsenal same spot
- Champion: Justicar Julia Celeste same spot
- Champion: Vindicator Boros same spot
- The Codex of Command same spot
Quests whose map markers the client places closest to this one on Light's Hope Chapel, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Light's Hope Chapel:
- Light's Hope Chapel, Eastern Plaguelands
- Acherus: The Ebon Hold
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 47 comments
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Other quests on the Light's Hope Chapel map
Storyline
Truthguard
Part 4 of 4.
Previous: The End of the Saga
- 1Seeker of Truth
- 2To Northrend
- 3The End of the Saga
- 4Shrine of the Truthguard
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The End of the Saga
Ye should read the saga yerself, it's right here. We're here to speak to the spirit of that vrykul I spoke of. Tahu Sagewind is a powerful Seer and he should be able to bring his spirit back. It will be up to us to convince him to speak. You should speak with Tahu so we can get started.
The storyline at a glance
Truthguard has 4 steps, from Seeker of Truth to Shrine of the Truthguard.
Maps its steps are placed on (steps per map): Dalaran (2), Howling Fjord (1), Light's Hope Chapel (1).
Other storylines on the Light's Hope Chapel map
- The Silver Hand
- Path of the Light I
- Path of the Light II
- Path of the Light IV
- Path of the Light III
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.