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Quest

Stand Fast

A World of Warcraft quest in Tiragarde Sound. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 50
CategoryAlliance War Campaign
Quest ID53896

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(53896))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

Description

The Horde will pay for what it has done, but first I have to attend to the people here. {name}, I need to hold a portal open so the injured can evacuate to Boralus. Keep the Horde's forces off me while the wounded get to safety. We can deal with them once the civilians are safe.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Tiragarde Sound Quest turn-in 3 mapped points
Tiragarde Sound map showing where to go for Stand FastTurn-inObjective areaObjective area

In-game waypoint: /way #895 42.2 29.9

Coordinates

  • Turn-inTiragarde Sound 42.2, 29.9/way #895 42.2 29.9
  • Objective areaTiragarde Sound 42.2, 29.8/way #895 42.2 29.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Tiragarde Sound map

Quests whose map markers the client places closest to this one on Tiragarde Sound, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Tiragarde Sound:

  • Anglepoint Wharf, Tiragarde SoundAlliance · about 40 yards south
  • Roughneck Camp, Tiragarde SoundAlliance · about 340 yards north
  • Barbthorn Ridge, DrustvarAlliance · about 510 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money46 gold80 silver
Experience8,500 XP

Reward details

Currency: Azerite x 500

The blood of Azeroth crystalizes into chunks of Azerite, an extremely potent and powerful material.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Beware the Daughter of the Sea

Part 3 of 15.

Lady Jaina Proudmoore is now Lord Admiral of Kul Tiras and needs help ensuring her home is safe from the Horde.

Previous: To Anglepoint · Next: Besieged Allies

  1. 1The Calm Before
  2. 2To Anglepoint
  3. 3Stand Fast
  4. 4Besieged Allies
  5. 5Repel the Horde!
  6. 6Zero Zeppelins
  7. 7Squad Goals
  8. 8Outrigger Outfitters
  9. 9Gunpowder Plots
  10. 10Free Plumeria!
  11. 11Masking For a Friend
  12. 12Shots Fired
  13. 13Stopping the Sappers
  14. 14Express Delivery
  15. 15War Marches On

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • To AnglepointLevel 50

    An attack on Anglepoint Wharf can only mean one thing: the Horde seeks to destroy the seagate there. This is my home. These are my people. I cannot turn my attention to our operations in Zandalar until we've routed the Horde.

After this quest

Taken from the storyline's own step order.

  • Besieged AlliesLevel 50

    Seawalls can be rebuilt, but lives are lost for good. We need to secure the rest of the people here first. The Outriggers have been known as some of the fiercest hunters in these waters. Find their leader, Rosaline Madison, and enlist her aid in liberating Anglepoint.

The storyline at a glance

Beware the Daughter of the Sea has 15 steps, from The Calm Before to War Marches On.

Maps its steps are placed on (steps per map): Tiragarde Sound (13), Boralus (2).

Steps of this storyline count toward:

Other storylines on the Tiragarde Sound map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.