The weather effect in Mulgore during this quest is cool as @#$%.
Quest
Storm in Bloodhoof
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Just did this in Shadowlands on a level 50 druid. Seems like scaling on this is rough - had to change to tank spec just to survive.
Just fly. You don't even need to touch the ground, just free the villagers and you'll be good
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54764))
Requirements
Read from the Blizzard quest API.
Description
This is worse than I feared. The people of Bloodhoof Village are in grave danger. Even the brave young tauren who train there are woefully unprepared for the danger that is coming. Do what you can to stop this threat. I will go to Thunder Bluff to warn the High Chieftain.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #88 57.9 51.6
Objective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #7 47.8 58.5
Objective areaIn-game waypoint: /way #65 49.2 60.9
Coordinates
- Turn-inThunder Bluff 57.9, 51.6
/way #88 57.9 51.6 - Objective areaMulgore 47.8, 58.5
/way #7 47.8 58.5 - Objective area (centre of the marked area)Mulgore 47.8, 58.2
/way #7 47.8 58.2 - Objective areaStonetalon Mountains 49.2, 60.9
/way #65 49.2 60.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Thunder Bluff map
- A Feast for Our Kin about 40 yards
- Shadow Over Thunder Bluff about 40 yards
- Dark Forces about 190 yards
- The Black Shield about 210 yards
- Repaying the Life Debt about 210 yards
Quests whose map markers the client places closest to this one on Thunder Bluff, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Thunder Bluff:
- Thunder Bluff, Mulgore
- Malaka'jin, Stonetalon Mountains
- Bloodhoof Village, Mulgore
- Thunk's Abode, Desolace
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 11 comments
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Storyline
Tauren Heritage
Part 6 of 8.
Previous: Crossing Over · Next: Answer the Call
- 1When Spirits Whisper
- 2The Spiritwalkers
- 3Spirit Guide
- 4A Small Retreat
- 5Crossing Over
- 6Storm in Bloodhoof
- 7Answer the Call
- 8Thank Your Guide
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Crossing Over
We are ready to begin. You will be crossing into the spirit realm. Take caution, for it can be a place of both tranquility and danger. Make contact with your spirit guide. There must be a reason it was in pain when it revealed itself to you.
After this quest
Taken from the storyline's own step order.
- Answer the Call
It is fortunate that Spiritwalker Ussoh passed along your spirit guide's warning. We were able to evacuate most of the citizens. This cursed spirit is full of malevolence and hatred. It must be destroyed, <name>! We attack on your command.
The storyline at a glance
Tauren Heritage has 8 steps, from When Spirits Whisper to Thank Your Guide.
Maps its steps are placed on (steps per map): Thunder Bluff (3), Camp Narache (2), Stonetalon Mountains (2), Mulgore (1).
Other storylines on the Thunder Bluff map
- Allies of the Horde: Highmountain
- Dustwallow Marsh
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.