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Quest

Storm the Citadel

A World of Warcraft quest in Dalaran. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 10-90
LocationDalaran
CategoryTimerunning
Quest ID89415

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(89415))

Description

Fel Lord Nezmet managed to slip through our teleportation spell and open cracks within our wards. Left unopposed, Nezmet will widen those cracks until the wards fail and the full might of the Legion is brought down upon us. We have a chance now, to finish him before he finishes us. Cut off their head and the rest of the Legion will wither and die. Head to the Violet Citadel with all haste. There is not a moment to lose.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Dalaran Quest turn-in 2 mapped points
Dalaran map showing where to go for Storm the CitadelTurn-inObjective area

In-game waypoint: /way #627 49.2 47.7

Coordinates

  • Turn-inDalaran 49.2, 47.7/way #627 49.2 47.7
  • Objective areaDalaran 28.0, 48.1/way #627 28.0 48.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Dalaran map

Quests whose map markers the client places closest to this one on Dalaran, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Dalaran:

  • DalaranAlliance and Horde · about 170 yards east
  • Western SuramarAlliance and Horde · about 1,200 yards north
  • Vengeance Point, Broken ShoreAlliance and Horde · about 1,500 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 180 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Storyline

Legion: Infinitely Different

Part 13 of 16.

The intro questline to teach players about Legion Remix

Previous: Not A Memento Too Soon · Next: Eternal Gratitude

  1. 5Threadbare
  2. 6Infinite Bronze
  3. 7Something Borrowed
  4. 8Scavenger Hunting
  5. 9Obliterate, Then Iterate
  6. 10Get Plenty of Exorcise
  7. 11As A Matter of Artifact
  8. 12Not A Memento Too Soon
  9. 13Storm the Citadel
  10. 14Eternal Gratitude
  11. 15Infinite Meetings
  12. 16A Fixed Point in Time

Showing steps 5 to 16 of 16.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Not A Memento Too SoonLevel 10-90

    Everything is unfolding splendidly, <name>. With your artifact in hand, you should have no issues assisting Khadgar in driving the Legion fully from Dalaran. According to Moratari's calculations, he should have discovered the source of the Legion invasion.

After this quest

Taken from the storyline's own step order.

  • Eternal GratitudeLevel 10-90

    Well, look at you. Saving Dalaran. You're starting to resemble your legend already. <Moratari glances about to make sure you are indeed alone before continuing.> We have somewhere to be and people to meet. I'm opening a portal to the Infinite Bazaar.

The storyline at a glance

Legion: Infinitely Different has 16 steps, from Time Crisis to A Fixed Point in Time.

Maps its steps are placed on (steps per map): Dalaran (14), Broken Isles (2).

Other storylines on the Dalaran map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.