If you go into Lake Sunspring right off the coast of the village, there are about 7 or 8 corpses floating in the water. This makes the quest very easy (around 33, 47).
Quest
Stopping the Spread
A World of Warcraft quest in Nagrand. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
31, 43 the corpses are inside the houses.
Has it occured to anyone else that you are burning those corpses under the water?
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9874))
Requirements
Read from the Blizzard quest API.
What to do
Description
I have just gotten word of a catastrophe of epic proportions, {name}. The foul Murkblood have sacked the orc village of Sunspring Post, northwest of here, and murdered its residents. To make matters worse, they have begun dumping the bodies into Sunspring Lake. Should those bodies rot, our primary source of water in the region will be compromised. It's a gruesome task that I give you next but it must be done. Take this enchanted torch and return to Sunspring. Burn all of the rotting orc corpses...
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #107 54.5 72.1
Coordinates
- Turn-inNagrand 54.5, 72.1
/way #107 54.5 72.1 - Objective area (centre of the marked area)Nagrand 33.1, 45.0
/way #107 33.1 45.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nagrand map
- Hero's Call: Nagrand! about 40 yards
- Honor the Flame about 290 yards
- Desecrate this Fire! about 1,420 yards
- Outbound for Outland about 1,490 yards
- Comfort Stones about 1,490 yards
- Zangarmoss about 1,490 yards
- Sneks and Things about 1,490 yards
- Snakes on a Plane about 1,490 yards
- Altruis about 1,840 yards
- Against the Legion about 1,840 yards
Quests whose map markers the client places closest to this one on Nagrand, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Nagrand:
- Telaar, Nagrand
- Shattrath, Terokkar Forest
- Telredor, Zangarmarsh
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Choose one of these rewards:
Reward details
Pick one of these
Reputation: Kurenai +250
Draenei for "redeemed." These Broken have escaped the grasp of their various slavers in Outland and have made their home in Nagrand. It is there that they seek to rediscover their destiny.
Reputation group: The Burning Crusade.
Other quests in Nagrand that reward Kurenai reputation: The Throne of the Elements (+25), Murkblood Invaders (+250), Ortor My Old Friend... (+250), Solving the Problem (+250), The Totem of Kar'dash (+350), Do My Eyes Deceive Me (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Nagrand
Part 8 of 94.
Previous: Solving the Problem · Next: Murkblood Invaders
- 3Mo'mor the Breaker
- 4The Ruins of Burning Blade
- 5The Twin Clefts of Nagrand
- 6Diplomatic Measures
- 7Solving the Problem
- 8Stopping the Spread
- 9Murkblood Invaders
- 10Ortor My Old Friend...
- 11The Totem of Kar'dash
- 12HELP!
- 13Corki's Gone Missing Again!
- 14Message to Telaar
Showing steps 3 to 14 of 94.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Solving the Problem
The appearance of the Murkblood in Nagrand has had a profound negative impact on our environment. The elementals are all in flux which has, in turn, greatly disturbed the wildlife. Worse yet, the razing of Sunspring Post has reignited the hatred that the orcs held for our people.
After this quest
Taken from the storyline's own step order.
- Murkblood Invaders
The parchment holds a crudely painted map of Nagrand. There is a big red 'X' where Telaar would be on the map. It would seem that these savages are planning an attack on the city. Take the Murkblood invasion plans to Arechron in Telaar.
Other quests with this name
This one: Alliance only · Nagrand · Level 15-30.
The storyline at a glance
Nagrand has 94 steps, from Do My Eyes Deceive Me to There Is No Hope.
Maps its steps are placed on (steps per map): Nagrand (87), Terokkar Forest (4), Shattrath City (2), Auchenai Crypts (1).
Steps of this storyline count toward:
Other storylines on the Nagrand map
- Shadowmoon Valley
- Sneks for K'aresh
- Burning Crusade Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.