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Quest

Stopping the Spread

A World of Warcraft quest in Nagrand. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 15-30
Quest ID9874

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9874))

Requirements

FactionAlliance only
ReputationKurenai: Neutral or higher

Read from the Blizzard quest API.

What to do

Description

I have just gotten word of a catastrophe of epic proportions, {name}. The foul Murkblood have sacked the orc village of Sunspring Post, northwest of here, and murdered its residents. To make matters worse, they have begun dumping the bodies into Sunspring Lake. Should those bodies rot, our primary source of water in the region will be compromised. It's a gruesome task that I give you next but it must be done. Take this enchanted torch and return to Sunspring. Burn all of the rotting orc corpses...

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Nagrand Quest turn-in 11 mapped points
Nagrand map showing where to go for Stopping the SpreadTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #107 54.5 72.1

Coordinates

  • Turn-inNagrand 54.5, 72.1/way #107 54.5 72.1
  • Objective area (centre of the marked area)Nagrand 33.1, 45.0/way #107 33.1 45.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Nagrand map

Quests whose map markers the client places closest to this one on Nagrand, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Nagrand:

  • Telaar, NagrandAlliance · about 120 yards south
  • Shattrath, Terokkar ForestAlliance and Horde · about 2,100 yards east
  • Telredor, ZangarmarshAlliance · about 3,100 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 1,500 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Choose one of these rewards:

Experience4,100 XP
ReputationKurenai +250

Reward details

Pick one of these

TypeLeather Head
Item level31
BindingBinds when picked up
Armor8
Stats+7 Agility or Intellect, +11 Stamina, +9 Versatility
Suited toBalance, Restoration, Mistweaver, Devourer, Vengeance, Feral, Guardian, Brewmaster, Subtlety, Outlaw, Assassination, Havoc, Windwalker
Sells to vendors for34 gold48 silver
TypeMail Legs
Item level31
BindingBinds when picked up
Armor14
Stats+7 Agility or Intellect, +11 Stamina, +9 Critical Strike
Suited toElemental, Restoration, Devastation, Preservation, Augmentation, Marksmanship, Beast Mastery, Survival, Enhancement
Sells to vendors for45 gold72 silver
TypePlate Chest
Item level31
BindingBinds when picked up
Armor25
Stats+7 Strength or Intellect, +11 Stamina, +11 Critical Strike
Suited toHoly, Unholy, Protection, Retribution, Arms, Fury, Blood, Frost
Sells to vendors for45 gold89 silver

Reputation: Kurenai +250

Draenei for "redeemed." These Broken have escaped the grasp of their various slavers in Outland and have made their home in Nagrand. It is there that they seek to rediscover their destiny.

Reputation group: The Burning Crusade.

Other quests in Nagrand that reward Kurenai reputation: The Throne of the Elements (+25), Murkblood Invaders (+250), Ortor My Old Friend... (+250), Solving the Problem (+250), The Totem of Kar'dash (+350), Do My Eyes Deceive Me (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Nagrand

Part 8 of 94.

Previous: Solving the Problem · Next: Murkblood Invaders

  1. 3Mo'mor the Breaker
  2. 4The Ruins of Burning Blade
  3. 5The Twin Clefts of Nagrand
  4. 6Diplomatic Measures
  5. 7Solving the Problem
  6. 8Stopping the Spread
  7. 9Murkblood Invaders
  8. 10Ortor My Old Friend...
  9. 11The Totem of Kar'dash
  10. 12HELP!
  11. 13Corki's Gone Missing Again!
  12. 14Message to Telaar

Showing steps 3 to 14 of 94.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Solving the ProblemNagrand · Level 15-30

    The appearance of the Murkblood in Nagrand has had a profound negative impact on our environment. The elementals are all in flux which has, in turn, greatly disturbed the wildlife. Worse yet, the razing of Sunspring Post has reignited the hatred that the orcs held for our people.

After this quest

Taken from the storyline's own step order.

  • Murkblood InvadersNagrand · Level 15-30

    The parchment holds a crudely painted map of Nagrand. There is a big red 'X' where Telaar would be on the map. It would seem that these savages are planning an attack on the city. Take the Murkblood invasion plans to Arechron in Telaar.

Other quests with this name

This one: Alliance only · Nagrand · Level 15-30.

The storyline at a glance

Nagrand has 94 steps, from Do My Eyes Deceive Me to There Is No Hope.

Maps its steps are placed on (steps per map): Nagrand (87), Terokkar Forest (4), Shattrath City (2), Auchenai Crypts (1).

Steps of this storyline count toward:

Other storylines on the Nagrand map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.