When you arrive at the location where the bandits are, you can interact with [npc=151298], surrounded by a few neutral Opportunistic Bandits. You can inquire to buy the leathers and he offers them to you for 1250 gold. If you say they're too expensive he'll say that he isn't going to change the offer, which leaves you with buying them or use the 'hard way' which will first prompt the bandits to become hostile, then Avarice himself. He drops the key for the chest that contains the leathers. I assume if you actually buy the leathers he'll give you the key and they'll remain neutral, but I doubt anyone tried this (is just not worth it).
Quest
Telonis' Prized Leather
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Just for the sake of testing it out, I went ahead and purchased the leathers. No key, you just get the leathers. Averice says "Alright boys, we got paid! First pint is on me." and they all walk to the right (their right, your left - towards Stormwind) and disappear. When they reset you can chat to avarice again, this time with no choices, just one dialogue screen.
If you complete this as a human, she apologizes for her human remark instead of <Daniss takes a deep breath to steady herself.>.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(55230))
Requirements
Read from the Blizzard quest API.
Description
I have a stash of extremely rare leathers, or... rather, I did. A group of thieves must have heard how valuable my collection was because they stole it! And THEN they had the audacity to leave a note offering to sell it back to me! As the "former owner", I'm able to "best appreciate the value of their new acquisition." The note states they'll be waiting in the foothills behind the castle, to the east, until they find another buyer. However you get the skins, consider them yours.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #895 74.1 27.0
Objective areaIn-game waypoint: /way #37 47.7 12.5
Objective areaObjective areaIn-game waypoint: /way #84 42.8 60.4
Coordinates
- Turn-inTiragarde Sound 74.1, 27.0
/way #895 74.1 27.0 - Objective areaElwynn Forest 47.7, 12.5
/way #37 47.7 12.5 - Objective areaStormwind City 42.8, 60.4
/way #84 42.8 60.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tiragarde Sound map
- The Aeonian Artisan same spot
- The Audition same spot
- Mevris' Menace same spot
- Picking Bones same spot
- Make Some Noise same spot
- Instruments of Destruction same spot
- Uniting Kul Tiras about 40 yards
- The Final Foothold about 40 yards
- The War Cache about 40 yards
- The War Campaign about 40 yards
Quests whose map markers the client places closest to this one on Tiragarde Sound, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Tiragarde Sound:
- Tradewinds Market, Tiragarde Sound
- Mariner's Row, Tiragarde Sound
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 6 on Wowhead.
Where this quest fits
After this quest
Taken from a quest that requires this one.
- Make Some Noise
We have everything we need to craft the drum, except Elune's blessing. The drum is but a vessel, like a cup. We need her to imbue the drum with power, filling the cup so that we may drink. With Tyrande donning the mantle of the Night Warrior, much of Elune's power is taxed.
Other storylines on the Tiragarde Sound map
- Trouble in Tiragarde Sound
- The Shadow Over Anglepoint
- A Mountain of Ice
- The Norwington Estate
- Beware the Daughter of the Sea
- Freehold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.