If the quest is bugged for you, abandon it, dismount, then pick up the quest again.
Quest
Make Some Noise
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This quest seems to be completely broken with the new 10.0 Professions UI. I know it was already problematic before, but the recipe DOES NOT appear in the crafting window, even after getting the pop up that it was learned.
Thankfully, after stressing for far too long, I found a solution.
1. Accept the quest
2. "Begin the ritual" option with NPC.
3. enter this command:/run PickupSpell(293135)
4. An icon for crafting the drums will appear on your cursor -- drop it on your action bar.
5. Pick up the items for the quest if you haven't already.
6. Use the icon to craft the 6 items.
7. The end!Hope this helps someone else!
For those who, like me, first wasted five or ten panicked minutes looking through their leathworking recipes, then through wowhead trying to figure out how to get the recipe to make these drums:
1. The recipe will be added to your crafting as a "training" item immediately after you tell Daniss to "start the ritual."
2. Once the recipe has been added, the materials you have gathered will be clickable and usable.
3. The "ritual" essentially consists of you making the 6 drums while Daniss calls to Elune.
4. When the quest is complete, the recipe will disappear from your crafting list.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(55234))
Requirements
Read from the Blizzard quest API.
Description
We have everything we need to craft the drum, except Elune's blessing. The drum is but a vessel, like a cup. We need her to imbue the drum with power, filling the cup so that we may drink. With Tyrande donning the mantle of the Night Warrior, much of Elune's power is taxed. Asking for another favor is not insignificant, but I must try. While I'm doing that, I need you to craft the drum. Try to keep it small. The larger the vessel, the more power it can hold, but the harder it becomes to move.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #895 74.1 27.0
Coordinates
- Turn-inTiragarde Sound 74.1, 27.0
/way #895 74.1 27.0 - Objective areaTiragarde Sound 74.0, 27.2
/way #895 74.0 27.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tiragarde Sound map
- The Aeonian Artisan same spot
- The Audition same spot
- Telonis' Prized Leather same spot
- Mevris' Menace same spot
- Picking Bones same spot
- Instruments of Destruction same spot
- Uniting Kul Tiras about 40 yards
- The Final Foothold about 40 yards
- The War Cache about 40 yards
- The War Campaign about 40 yards
Quests whose map markers the client places closest to this one on Tiragarde Sound, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Tiragarde Sound:
- Tradewinds Market, Tiragarde Sound
- Mariner's Row, Tiragarde Sound
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 34 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 34 on Wowhead.
Where this quest fits
Before this quest
Taken from the quest's prerequisites.
- Picking Bones
When I was sailing in, I heard some of the sailors talking about the Horde presence here in Tiragarde Sound. Apparently they're scrounging around the remains of a massive creature that has washed ashore. Whatever it was, if the Horde wants it, we need to make sure they don't get it.
- Mevris' Menace
There is a hydra that has been something of a nuisance for us as of late. It lives out on the Gloaming Reef, almost directly due west of here. It's been attacking ships that pass by, making it difficult to get supplies to and from Bradensbrook. I sent a team to handle it, but they haven't returned.
Other quests with this name
This one: Alliance only · Level 10-60.
Other storylines on the Tiragarde Sound map
- Trouble in Tiragarde Sound
- The Shadow Over Anglepoint
- A Mountain of Ice
- The Norwington Estate
- Beware the Daughter of the Sea
- Freehold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.