Lady Moonberry will give you your quest rewards from the previous quest then once you pick up The Call of the Hunt she will fly you to the next quest. You turn this one in and pick up the next. Easy as pie.
Quest
The Call of the Hunt
A World of Warcraft quest in Ardenweald. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(60194))
What to do
Description
I fear Lord Herne will have further need of our aid before this night is over. Come, I'll put some wings on you. We'll have to fly if we want to keep up with him.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #1565 38.9 63.4
Coordinates
- Turn-inArdenweald 38.9, 63.4
/way #1565 38.9 63.4 - Objective areaArdenweald 36.2, 69.6
/way #1565 36.2 69.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ardenweald map
- The Garden of Night about 190 yards
- Broken Webs about 190 yards
- A Little Pruning about 190 yards
- Spriggan Snares about 190 yards
- Who Are You Fooling? about 300 yards
- Trinkle Trinkle Little Twerp about 360 yards
- Kivarr's Den about 430 yards
- Return to the Den about 430 yards
- Storm's Rest about 450 yards
- Awaken the Dreamer about 450 yards
Quests whose map markers the client places closest to this one on Ardenweald, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Ardenweald:
- Root-Home, Ardenweald
- Heart of the Forest, Ardenweald
- Refugee Camp, Ardenweald
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Ardenweald map
Storyline
Drust and Ashes
Part 6 of 7.
Previous: Unmasked · Next: Drust and Ashes
- 1We Strike Now
- 2Assault on Darkreach
- 3Ingra Drif
- 4Their Last Line of Defense
- 5Unmasked
- 6The Call of the Hunt
- 7Drust and Ashes
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Unmasked
Thanks to your efforts, the shield that protects our prey has been made brittle as a dried leaf. Our hunt is all but complete. Come, let us put an end to the vile Gorak Zhar.
After this quest
Taken from the storyline's own step order.
- Drust and Ashes
The Drust encroach upon the Grove of Awakening, <name>! We must fly in defense of Ardenweald!
The storyline at a glance
Drust and Ashes has 7 steps, from We Strike Now to Drust and Ashes.
Maps its steps are placed on (steps per map): Ardenweald (7).
Steps of this storyline count toward:
Other storylines on the Ardenweald map
- Drust to Drust
- Aiding Tirna Vaal
- Waning Grove
- For Queen and Grove!
- The Horned Hunter
- A Vessel of Ardenweald
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.