Questline from Containing the Night to its end Tracking the Shadows took about 25 minutes.
Quest
Containing the Night
A World of Warcraft quest in Ardenweald. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(58445))
What to do
Description
It is fortunate you are here, {name}. Thiernax believes he may know how to save Tyrande from the fate he himself suffered as the Night Warrior. Let us hear what he has to say.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #1565 45.8 53.1
Coordinates
- Turn-inArdenweald 45.8, 53.1
/way #1565 45.8 53.1 - Objective areaArdenweald 45.7, 52.9
/way #1565 45.7 52.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ardenweald map
- Their New Home same spot
- Parting Ways same spot
- Curses! same spot
- A Token of Lost Love about 10 yards
- The Court of Winter about 30 yards
- Winter Be Comin' about 40 yards
- Report to the Queen about 40 yards
- Drust and Ashes about 40 yards
- Unbroken Bonds about 40 yards
- A Sacrifice of Anima about 50 yards
Quests whose map markers the client places closest to this one on Ardenweald, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Ardenweald:
- Heart of the Forest, Ardenweald
- Refugee Camp, Ardenweald
- Root-Home, Ardenweald
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
Top 1 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
This quest chain gives XP but not reputation.
Other quests on the Ardenweald map
Storyline
The Horned Hunter
Part 1 of 10.
Next: Tracker Tracking
- 1Containing the Night
- 2Tracker Tracking
- 3Home of the Tirnenn
- 4Dressing the Kill
- 5Monster Hunting
- 6Acid Reflux
- 7Anima Instincts
- 8Becoming the Hunt
- 9Voras, The Realm Eater
- 10Tracking the Shadows
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Tracker Tracking
We will require the aid of an expert tracker if we are to find the other Night Warriors. The Wild Hunt possesses legendary skills in such matters. No quarry can elude them. Speak with Lord Herne. With one of his hunters at your side, your search will surely be successful.
The storyline at a glance
The Horned Hunter has 10 steps, from Containing the Night to Tracking the Shadows.
Maps its steps are placed on (steps per map): Ardenweald (10).
Other storylines on the Ardenweald map
- Drust to Drust
- Aiding Tirna Vaal
- Waning Grove
- For Queen and Grove!
- A Vessel of Ardenweald
- Night Warrior's Curse
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.