After you finish the previous questline (Mending A Broken Hart), I wasn't able to see the question marker on the map (October 9th), but when i went to the outside of the Heart of the Forest tree, there was the quest. He's where the training dummies are, to the south when you open the map The Trunk part of the Heart of the Forest area.
Quest
The Fate of Ara'lon
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you're like me and can't figure out why this isn't showing on your map... the same NPC also offers a calling quest with a blue ! that overrides the campaign quest yellow marker. Click on the NPC and you can then select the campaign quest. Only spent 10 minutes trying to figure that out (eyeroll).
Questline from The Fate of Ara'lon to Unbroken Bonds took about 25 minutes.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(60898))
Description
{name}, I have an urgent request to make of you. Recently, the Wild Hunt has been encountering the masked fae in greater numbers... particularly in the area surrounding Blackthorn Grove. I sent a hunting party to investigate, but they have yet to return. Ara'lon was leading the hunt. You have offered him aid before, yes? I ask that you do so again. Search the area for signs of the missing hunters and report back to me.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #1565 43.3 40.1
Coordinates
- Turn-inArdenweald 43.3, 40.1
/way #1565 43.3 40.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ardenweald map
- Show, Don't Tell about 220 yards
- Break a Leg about 220 yards
- The Fourth Wall, er, War about 220 yards
- Getting Backstage about 250 yards
- What's My Motivation? about 280 yards
- The Battle of Ardenweald about 410 yards
- Can't Turn Our Backs about 490 yards
- The Heart of Ardenweald about 490 yards
- Trouble in the Banks about 560 yards
- Unsafe Workplace about 560 yards
Quests whose map markers the client places closest to this one on Ardenweald, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Ardenweald:
- Heart of the Forest, Ardenweald
- Glitterfall Basin, Ardenweald
- Refugee Camp, Ardenweald
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
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Storyline
Drust to Drust
Part 1 of 17.
Next: Masks of Deception
- 1The Fate of Ara'lon
- 2Masks of Deception
- 3Blackthorn Captives
- 4Report to Lord Herne
- 5Ulfar's Guidance
- 6Into the Flame
- 7Kivarr the Thornspeaker
- 8Kivarr's Den
- 9Searching the Grove
- 10The Thornspeaker Captive
- 11A Swift Intervention
- 12Return to the Den
Showing steps 1 to 12 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Masks of Deception
My hunting party was ambushed not far from here. I narrowly escaped capture, but the others were taken deeper into Blackthorn Grove. We must find and rescue them, but we are vastly outnumbered. We'll need to disguise ourselves while we search the grove.
The storyline at a glance
Drust to Drust has 17 steps, from The Fate of Ara'lon to Unbroken Bonds.
Maps its steps are placed on (steps per map): Ardenweald (15), Drustvar (2).
Other storylines on the Ardenweald map
- Aiding Tirna Vaal
- Waning Grove
- For Queen and Grove!
- The Horned Hunter
- A Vessel of Ardenweald
- Night Warrior's Curse
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.