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Quest

Unmasked

A World of Warcraft quest in Ardenweald. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Kiyoshie+3via Wowhead (opens the original comment in a new tab)

She was not attackable for me, even after reloading. I had to abandon quest and pick it up from Lord Herne again at the bottom of the ramp. When you're opening the barrier, make sure he's with you. He needs to come in with you and attack the seeds or she will not be attackable.

Read all 4 on Wowhead ↗

Quest facts

LevelLevel 50-60
Quest ID60193

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(60193))

Requirements

Read from the Blizzard quest API.

What to do

StorylineDrust and Ashes, step 5 of 7
Rewards51g 48s, 10,200 XP

Description

Thanks to your efforts, the shield that protects our prey has been made brittle as a dried leaf. Our hunt is all but complete. Come, let us put an end to the vile Gorak Zhar.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Ardenweald Quest turn-in 4 mapped points
Ardenweald map showing where to go for UnmaskedTurn-inObjective areaObjective areaObjective area

In-game waypoint: /way #1565 36.2 69.7

Coordinates

  • Turn-inArdenweald 36.2, 69.7/way #1565 36.2 69.7
  • Objective areaArdenweald 35.8, 70.6/way #1565 35.8 70.6
  • Objective areaArdenweald 36.2, 69.4/way #1565 36.2 69.4
  • Objective areaArdenweald 35.2, 72.4/way #1565 35.2 72.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Ardenweald map

Quests whose map markers the client places closest to this one on Ardenweald, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Ardenweald:

  • Root-Home, ArdenwealdAlliance and Horde · about 860 yards north
  • Claw's Edge, ArdenwealdAlliance and Horde · about 1,100 yards east
  • Heart of the Forest, ArdenwealdAlliance and Horde · about 1,100 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 50 yards south-west
  • Objective areaabout 150 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money51 gold48 silver
Experience10,200 XP

Storyline

Drust and Ashes

Part 5 of 7.

Previous: Their Last Line of Defense · Next: The Call of the Hunt

  1. 1We Strike Now
  2. 2Assault on Darkreach
  3. 3Ingra Drif
  4. 4Their Last Line of Defense
  5. 5Unmasked
  6. 6The Call of the Hunt
  7. 7Drust and Ashes

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Their Last Line of DefenseArdenweald · Level 50-60

    Those sneaky Drust are protecting Gorak Zhar with their evil magic! I can sense several foul runes that are scattered across Darkreach. If you destroy them, we can easily shatter the barrier around that nasty Gorak Zhar. Hurry! I will meet you inside the enemy camp.

After this quest

Taken from the storyline's own step order.

  • The Call of the HuntArdenweald · Level 50-60

    I fear Lord Herne will have further need of our aid before this night is over. Come, I'll put some wings on you. We'll have to fly if we want to keep up with him.

The storyline at a glance

Drust and Ashes has 7 steps, from We Strike Now to Drust and Ashes.

Maps its steps are placed on (steps per map): Ardenweald (7).

Steps of this storyline count toward:

Other storylines on the Ardenweald map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.