Soloed this q dying just once on a sort of dry run.
the requierd mobs are in the area that stretches from 51,63 to Crimson Watch at 51,72 (go check this place out if you have flying mount, really scary)
The mobs stand in groups of 3 with 1 spellbinder and 2 soldiers, the soldiers have about 5k hp and are just grass to kill, the spellbinder do hurs somewath, but just out dps it, around 5k hp there also.
The only thing to keep in mind is the Crimson Sigil pack that strokes around in the area, 5 blood elfs on mounts, one on the bird and 4 on horses, the one on bird is a huntertype with arrows hitting for ~1k dmg on clothies
the Giant elites are kite able (atleast for a frost mage) and really easy to kill if you put some effort in it. ~22k hp.
(I'm a frost mage)
Quest
Breaching the Path
A World of Warcraft quest in Shadowmoon Valley. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
It's actually solo-able, although you would probably want to at least have a flying mount (and stealth doesn't hurt either).
Just choose a quiet spot along a ledge (I'm at 52, 65), watch your CC and pick them off. I died once on a stupid pull when vanish was up. Also, getting spellbinders is kind of a pain because they usually spawn with two soldiers. The soldiers heal, so make sure to intterupt if you can.
You need to use the flare gun to summon the quest giver. If you lost your flare gun, you can get another one from Thane Yoregar. He is standing in front of the Wildhammer Stronghold entrance.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(10751))
Requirements
Read from the Blizzard quest API.
What to do
Description
We're going to need more time, {race}. I'm going to fly further ahead with some of the other wind riders. Hopefully, we can gather some more information. What I need from you now is to clear a path and more importantly, keep their arrows pointed away from us! Call for a wind rider with the Kor'kron flare gun once you have thinned their numbers.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #104 52.6 64.7
Coordinates
- Turn-inShadowmoon Valley 52.6, 64.7
/way #104 52.6 64.7 - Objective area (centre of the marked area)Shadowmoon Valley 52.5, 64.6
/way #104 52.5 64.6 - Objective area (centre of the marked area)Shadowmoon Valley 52.5, 67.3
/way #104 52.5 67.3 - Objective area (centre of the marked area)Shadowmoon Valley 52.9, 61.8
/way #104 52.9 61.8 - Objective areaShadowmoon Valley 28.5, 26.3
/way #104 28.5 26.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Shadowmoon Valley map
- Desecrate this Fire! about 810 yards
- Grand Master Antari about 1,480 yards
- Honor the Flame about 1,640 yards
- Warchief's Command: Shadowmoon Valley! about 1,700 yards
Quests whose map markers the client places closest to this one on Shadowmoon Valley, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Shadowmoon Valley:
- Sanctum of the Stars, Shadowmoon Valley
- Altar of Sha'tar, Shadowmoon Valley
- Shadowmoon Village, Shadowmoon Valley
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 22 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Shadowmoon Valley
Part 27 of 147.
Previous: The Path of Conquest · Next: When Worlds Collide...
- 22News of Victory
- 23What Strange Creatures...
- 24Frankly, It Makes No Sense...
- 25Felspine the Greater
- 26The Path of Conquest
- 27Breaching the Path
- 28When Worlds Collide...
- 29Tabards of the Illidari
- 30Dissension Amongst the Ranks...
- 31Besieged!
- 32To Legion Hold
- 33Setting Up the Bomb
Showing steps 22 to 33 of 147.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Path of Conquest
Word has come from my wind riders, <name>. The Eclipsion blood elves are planning something big. They have begun forming their armies at the Path of Conquest, far to the southeast - adjacent to Eclipse Point. I want you to travel to the Path of Conquest and assess the situation.
After this quest
Taken from the storyline's own step order.
- When Worlds Collide...
At the southern end of the Path of Conquest, near a stationary caravan, I discovered what looked like a meeting between a giant and a blood elf chancellor. You've probably already noticed the smaller giants on the path as well. Something is just not right about all of this, grunt.
Other quests with this name
This one: Horde only · Shadowmoon Valley · Level 25-30 · Group.
The storyline at a glance
Shadowmoon Valley has 147 steps, from Spleendid! to A Job Unfinished....
Maps its steps are placed on (steps per map): Shadowmoon Valley (129), Terokkar Forest (10), Nagrand (7), Shattrath City (1).
Steps of this storyline count toward:
Other storylines on the Shadowmoon Valley map
- Battle Pet Tamers
- Burning Crusade Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.