doesn't seem a particularly great idea, sending them away from their posts before somebody shows up to take over... no wonder they can't keep their defences up
Quest
The Restless Watch
A World of Warcraft quest in Townlong Steppes. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Scout Jai-Gan 79.0, 90.1
Scout Wei-Chin 82.2, 84.2
Scout Long 81.3, 86.2
Scout Ying 82.5, 89.5Do the quests "Trap Setting" and "Breach In The Defenses" at the same time - both in the same area!
For TomTom users (based on carens' coordinates)
/way 79.0 90.1 Scout Jai-Gan
/way 82.2 84.2 Scout Wei-Chin
/way 81.3 86.2 Scout Long
/way 82.5 89.5 Scout Ying
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(30890))
What to do
Description
I'm being told that our scouts have been on duty in Shallowstep Pass for more than 2 days straight, no rest. No wonder mantid are slipping through. Even the most dedicated scouts would slip with those kinds of shifts. I want you to go out there and deliver orders to the scouts that they are to return to the battlefront immediately for rest and rations. I'll arrange for a new shift to be posted.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #388 79.5 84.5
Coordinates
- Turn-inTownlong Steppes 79.5, 84.5
/way #388 79.5 84.5 - Objective areaTownlong Steppes 82.2, 84.1
/way #388 82.2 84.1 - Objective areaTownlong Steppes 81.3, 86.2
/way #388 81.3 86.2 - Objective areaTownlong Steppes 82.3, 89.6
/way #388 82.3 89.6 - Objective areaTownlong Steppes 79.1, 89.5
/way #388 79.1 89.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Townlong Steppes map
- Honor the Flame about 1,170 yards
- Thunder Calls about 1,700 yards
Quests whose map markers the client places closest to this one on Townlong Steppes, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Townlong Steppes:
- Gao-Ran Battlefront, Townlong Steppes
- Shado-Pan Fallback, Kun-Lai Summit
- Serpent's Spine, Kun-Lai Summit
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
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Reward details
Reputation: Shado-Pan +100
The shadowy protectors of Pandaria's temples, the Shado-Pan are wrought with mystery.
Reputation group: Mists of Pandaria.
Other quests in Townlong Steppes that reward Shado-Pan reputation: My Husband... (+25), First Assault (+100), Running Rampant (+75), Perfect Pitch (+75), Seeing Red (+100), Pitching In (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Townlong Steppes
Part 30 of 60.
Previous: Breach in the Defenses · Next: Returning from the Pass
- 25Orbiss Fades
- 26Mists' Opportunity
- 27Behind the Battlefront
- 28Unwelcome Intruders
- 29Breach in the Defenses
- 30The Restless Watch
- 31Returning from the Pass
- 32Treatment for the Troops
- 33Back on Their Feet
- 34The Endless Swarm
- 35Rummaging Through the Remains
- 36Improvised Ammunition
Showing steps 25 to 36 of 60.
Also part of: Townlong Steppes (part 22 of 53).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Breach in the Defenses
Normally, it only takes a few scouts to hold this pass. Most of this territory is in sight of the wall, so archers would devastate any mantid force attempting to push through here. The problem is, most of the archers are occupied with the onslaught at the gate.
After this quest
Taken from the storyline's own step order.
- Returning from the Pass
I still have some cleanup to do here in the pass - there are some mantid still making it through. You're a valuable person to have at hand though, and I know Taran wouldn't appreciate me keeping you longer for such basic work. Taran should still be in the main camp with Gao-Ran. Report back in.
The storyline at a glance
Townlong Steppes has 60 steps, from A Foot in the Door to The Terrible Truth.
Maps its steps are placed on (steps per map): Townlong Steppes (55), Vale of Eternal Blossoms (4), Dread Wastes (1).
Steps of this storyline count toward:
Other storylines on the Townlong Steppes map
- Sunreaver Onslaught
- Kirin Tor Offensive
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.