It could be a bug, if you are a elemental and possibly for Resto shaman as well, you probably won't be able to pick up the quest from the Therazane. You can see the quest mark on the map, but you just can't pick it up from the Therazane. You talk to her and she just won't give you the quest. You have to complete the Doomhammer weapon quest, which is Enh shaman weapon quests. Then go back and talk to her.
if your are Enh shaman at the beginning, you probably wont have this bug.
Quest
The Return of Twilight
A World of Warcraft quest in Deepholm. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
At first, when I just got at Deepholm, I found myself wondering which was the best way to go, simply forgot that I'm able to fly there lol
[npc=105995] awaits you at 64.0 70.4 point, at The Twilight Throne area.
TomTom:
/way Deepholm 64.0 70.4 MulnThe Return of Twilight — https://www.youtube.com/watch?v=WlbKVnueWSo
This quest is a part of [class=7] class hall quest campaign. Full chain is under the spoiler, you can check your progress through it:
Spoiler
[class=7] class hall campaign.[item=128935] quest chain.[item=128911] quest chain.[item=128819] quest chain.498[quest=40276][spell=215414],
[spell=198228],
[spell=224841]https://www.youtube.com/watch?v=zo7uOJgNelA25103[zone=8040] run neededhttps://www.youtube.com/watch?v=IKs2UDEb5x427110[quest=43886]Start a Research Work Order281101000 x [currency=1220]
[item=140932]
[item=140517]https://youtu.be/q0qhywdfqA443110[zone=7546] run neededhttps://www.youtube.com/watch?v=qPwjCCHVM7446110
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42068))
Requirements
Read from the Blizzard quest API.
Description
The Twilight's Hammer has reemerged and they are building an army to overthrow my kingdom. A ludicrous fantasy on their part, but one that I cannot take lightly. I cannot offer the mortal races my aid until the threat to Deepholm has been dealt with. If you truly wish to unite the Elemental Lords to your cause, I would see you prove it. Go. Uncover the plot that the Twilight's Hammer is hatching and put an end to their scheme!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #207 64.0 70.6
Coordinates
- Turn-inDeepholm 64.0, 70.6
/way #207 64.0 70.6 - Objective area (centre of the marked area)Deepholm 56.4, 12.1
/way #207 56.4 12.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Deepholm map
- Question the Slaves about 200 yards
- To Catch a Dragon about 390 yards
- Testing the Trap about 390 yards
- The Twilight Overlook about 390 yards
- Big Game, Big Bait about 400 yards
- Abyssion's Minions about 400 yards
- Block the Gates about 400 yards
- The Forgemaster's Log about 520 yards
- Doomshrooms about 700 yards
- Gone Soft about 700 yards
Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 20 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
The Elemental Lords II
Part 9 of 15.
Previous: The Great Stonemother · Next: Destroying the Cult
- 1The Maelstrom Pillar: Air
- 2Mistral Essence
- 3Eye of Azshara: The Scepter of Storms
- 4Enemies of Air
- 5Champion: Nobundo
- 6Champion: Celestos
- 7Mission: Investigating Deepholm
- 8The Great Stonemother
- 9The Return of Twilight
- 10Destroying the Cult
- 11The Master's Plan
- 12Unleashing the Elements
- 13Held Captive!
- 14The Twilight Master
- 15A Promise of Earth
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Great Stonemother
In order to unite the four Elemental Lords of Azeroth, you will need to seek out Therazane and convince her to join the cause of Azeroth. However, the Stonemother currently has her hands full battling a Twilight's Hammer resurgence in Deepholm.
After this quest
Taken from the storyline's own step order.
- Destroying the Cult
We are all that stands between the Twilight's Hammer and their conquest of Deepholm. Azeroth cannot hope to fight the full strength of the Twilight's Hammer and the Burning Legion at the same time. It is up to us to put an end to their cult before they are able to fully rebuild.
The storyline at a glance
The Elemental Lords II has 15 steps, from The Maelstrom Pillar: Air to A Promise of Earth.
Maps its steps are placed on (steps per map): The Maelstrom (7), Deepholm (7), The Maelstrom (1).
Steps of this storyline count toward:
Other storylines on the Deepholm map
- Deepholm, War & Gunships
- Deepholm, The Stone Throne
- Call of the Doomhammer
- The Elemental Lords III
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.