Very hard to solo due to the following reasons
1. He hits hard, about 1600 or more on 20K armor
2. He has the dancing rune weapon ability
3.The mobs around him respawn very fast. Respawn timer is about 1min or so, making kiting him extremely difficult.As a quest geared blood death knight, I died twice trying to solo him. The first time was due to lack of preparation and the second time due to adds. I was able to beat him the third time. And here is what I did.
1.Got the buff items from the Bone Witch.
2.Killed a few mobs around to make sure that I had 100 RP, a ghoul and horn of winter buff.
3. Used Dancing rune weapon at the beginning of the fight.
4.When he summoned his dancing rune weapon, I used frost fortitude, I didn't have Lichborne anyway.
5.I moved to a place a little southwest of the furnace thing on the ground to avoid adds.PS: pardon my poor English please...
Quest
The Rider of Blood
A World of Warcraft quest in Icecrown. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I love it when people who speak English better than native speakers apologize for their English. Makes me feel like a jerk for not speaking another language so well.
These rider quests are strange, they are phased when you enter the area the mobs are in. People not on the questline will not be able to help you, heal you, or hit the mob. Very irritating if you can't find a party on the same quest.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13163))
Requirements
Read from the Blizzard quest API.
What to do
Description
Baelok is one of the few vrykul that I've ever seen rise through the ranks, and that was mostly accomplished through sheer brutality. If your competition ends up dead, there's far less to compete against. When you join battle with him, spread out from your companions and keep your distance as much as you reasonably can. He will not hesitate to steal your life force for himself, so you will need to hinder his ability to do so as much as possible. You have my confidence. See to it that he dies.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #118 54.2 71.2
Coordinates
- Turn-inIcecrown 54.2, 71.2
/way #118 54.2 71.2 - Objective areaIcecrown 59.2, 71.5
/way #118 59.2 71.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Icecrown map
- Careful Creations about 1,190 yards
- Werk In Progress about 1,190 yards
- Research Ruination about 1,250 yards
- Scourge War Machines about 1,250 yards
- Frozen Solid about 1,250 yards
- A New Foothold about 1,250 yards
- Cult Couture about 1,250 yards
- Secrets in Shadows about 1,250 yards
- A Message from Above about 1,250 yards
- Only Shadows Remain about 1,250 yards
Quests whose map markers the client places closest to this one on Icecrown, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Icecrown:
- Valiance Landing Camp, Wintergrasp
- Crusaders' Pinnacle, Icecrown
- Dalaran
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Choose one of these rewards:
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Pick one of these
Reputation: Knights of the Ebon Blade +350
Freed from the grasp of the Lich King, his former Death Knights have regrouped against him under the banner of Highlord Darion Mograine.
Reputation group: Wrath of the Lich King.
Other quests in Icecrown that reward Knights of the Ebon Blade reputation: To the Rise with all Due Haste! (+10), The Story Thus Far... (+10), Blood in the Water (+250), From Their Corpses, Rise! (+250), You'll Need a Gryphon (+250), No Fly Zone (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Icecrown
Part 97 of 167.
Previous: The Rider of Frost · Next: The Fate of Bloodbane
- 92Generosity Abounds
- 93Matchmaker
- 94Stunning View
- 95The Rider of the Unholy
- 96The Rider of Frost
- 97The Rider of Blood
- 98The Fate of Bloodbane
- 99Eliminate the Competition
- 100The Bone Witch
- 101The Sum is Greater than the Parts
- 102The Art of Being a Water Terror
- 103Through the Eye
Showing steps 92 to 103 of 167.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Rider of Frost
Sapph... Sapph's a death knight like no other. She'll shower you with sweet words and you'll swear that she has no evil within her heart, and then she'll run you through without even breaking her smile. I have no fear that you'll be able to best Sapph, but do not grow overconfident.
After this quest
Taken from the storyline's own step order.
- The Fate of Bloodbane
With the riders of the Host of Suffering dead, now is the time to put an end to their true leader: Orbaz Bloodbane. Mograine caught up with me while you were off and told me that he found where Orbaz is hiding.
The storyline at a glance
Icecrown has 167 steps, from Honor Above All Else to Light Within the Darkness.
Maps its steps are placed on (steps per map): Icecrown (162), Moonglade (2), Dragonblight (2), Shattrath City (1).
Steps of this storyline count toward:
Other storylines on the Icecrown map
- Return of the Scourge
- Class Mount: Death Knight
- An Uncertain Fate
- Lorewalking: Arthas
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.