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Quest

Through the Eye

A World of Warcraft quest in Icecrown. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 25-30
Quest ID13121

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13121))

What to do

StorylineIcecrown, step 103 of 167
Rewards10g 50s, 4,100 XP

Description

We must use the Lich King's tools against him if we are to decide our next step. Over the mountain to the southwest lies Kul'galar Keep. Within it reside the oracles of Jotunheim who receive orders from their master and scry upon others through the Eye of the Lich King. It is the eye that you must fight your way to. While it cannot be used to pierce the veil within Icecrown Citadel, you should be able to use it to discern something of value so that we will know how best to proceed.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Icecrown Quest turn-in 2 mapped points
Icecrown map showing where to go for Through the EyeTurn-inObjective area

In-game waypoint: /way #118 32.5 43.0

Coordinates

  • Turn-inIcecrown 32.5, 43.0/way #118 32.5 43.0
  • Objective areaIcecrown 26.2, 62.3/way #118 26.2 62.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Icecrown map

Quests whose map markers the client places closest to this one on Icecrown, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Icecrown:

  • Death's Rise, IcecrownAlliance and Horde · about 840 yards west
  • The Shadow Vault, IcecrownAlliance and Horde · about 1,000 yards north-east
  • River's Heart, Sholazar BasinAlliance and Horde · about 2,500 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 900 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money10 gold50 silver
Experience4,100 XP

Reward details

Reputation: Knights of the Ebon Blade +250

Freed from the grasp of the Lich King, his former Death Knights have regrouped against him under the banner of Highlord Darion Mograine.

Reputation group: Wrath of the Lich King.

Other quests in Icecrown that reward Knights of the Ebon Blade reputation: To the Rise with all Due Haste! (+10), The Story Thus Far... (+10), Blood in the Water (+250), From Their Corpses, Rise! (+250), You'll Need a Gryphon (+250), No Fly Zone (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Icecrown

Part 103 of 167.

Previous: The Art of Being a Water Terror · Next: Find the Ancient Hero

  1. 98The Fate of Bloodbane
  2. 99Eliminate the Competition
  3. 100The Bone Witch
  4. 101The Sum is Greater than the Parts
  5. 102The Art of Being a Water Terror
  6. 103Through the Eye
  7. 104Find the Ancient Hero
  8. 105Not-So-Honorable Combat
  9. 106Banshee's Revenge
  10. 107Battle at Valhalas
  11. 108Battle at Valhalas: Fallen Heroes
  12. 109Battle at Valhalas: Khit'rix the Dark Master

Showing steps 98 to 109 of 167.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Art of Being a Water TerrorIcecrown · Level 25-30

    The water lock outside my cave is teeming with elementals that the vrykul magi have yet to tame. I am going to teach you a trick for possessing these creatures for a short time, and you will use them to wreak havoc upon Jotunheim!

After this quest

Taken from the storyline's own step order.

  • Find the Ancient HeroIcecrown · Level 25-30

    Quickly, <name>, head southwest to the Halls of the Ancestors! Within you will find slumbering mjordin. Wake them until you find Iskalder. When you do, use this amulet upon him and bring him back to me. Now go. There is no time to waste!

The storyline at a glance

Icecrown has 167 steps, from Honor Above All Else to Light Within the Darkness.

Maps its steps are placed on (steps per map): Icecrown (162), Moonglade (2), Dragonblight (2), Shattrath City (1).

Steps of this storyline count toward:

Other storylines on the Icecrown map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.