Entrance to Kul'galar Keep at 25,61
Quest
Through the Eye
A World of Warcraft quest in Icecrown. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Fight through a couple mobs. The eye is a blue floating ball. Text will pop up (lengthy). That's it.
Map to the entrance. http://www.wowhead.com/?maps=210:250611
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13121))
What to do
Description
We must use the Lich King's tools against him if we are to decide our next step. Over the mountain to the southwest lies Kul'galar Keep. Within it reside the oracles of Jotunheim who receive orders from their master and scry upon others through the Eye of the Lich King. It is the eye that you must fight your way to. While it cannot be used to pierce the veil within Icecrown Citadel, you should be able to use it to discern something of value so that we will know how best to proceed.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #118 32.5 43.0
Coordinates
- Turn-inIcecrown 32.5, 43.0
/way #118 32.5 43.0 - Objective areaIcecrown 26.2, 62.3
/way #118 26.2 62.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Icecrown map
- Research Ruination about 780 yards
- Scourge War Machines about 780 yards
- Frozen Solid about 780 yards
- A New Foothold about 780 yards
- Cult Couture about 780 yards
- Secrets in Shadows about 780 yards
- A Message from Above about 780 yards
- Only Shadows Remain about 780 yards
- Fighting for Attention about 780 yards
- Bursting the Bubble about 780 yards
Quests whose map markers the client places closest to this one on Icecrown, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Icecrown:
- Death's Rise, Icecrown
- The Shadow Vault, Icecrown
- River's Heart, Sholazar Basin
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Knights of the Ebon Blade +250
Freed from the grasp of the Lich King, his former Death Knights have regrouped against him under the banner of Highlord Darion Mograine.
Reputation group: Wrath of the Lich King.
Other quests in Icecrown that reward Knights of the Ebon Blade reputation: To the Rise with all Due Haste! (+10), The Story Thus Far... (+10), Blood in the Water (+250), From Their Corpses, Rise! (+250), You'll Need a Gryphon (+250), No Fly Zone (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Icecrown
Part 103 of 167.
Previous: The Art of Being a Water Terror · Next: Find the Ancient Hero
- 98The Fate of Bloodbane
- 99Eliminate the Competition
- 100The Bone Witch
- 101The Sum is Greater than the Parts
- 102The Art of Being a Water Terror
- 103Through the Eye
- 104Find the Ancient Hero
- 105Not-So-Honorable Combat
- 106Banshee's Revenge
- 107Battle at Valhalas
- 108Battle at Valhalas: Fallen Heroes
- 109Battle at Valhalas: Khit'rix the Dark Master
Showing steps 98 to 109 of 167.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Art of Being a Water Terror
The water lock outside my cave is teeming with elementals that the vrykul magi have yet to tame. I am going to teach you a trick for possessing these creatures for a short time, and you will use them to wreak havoc upon Jotunheim!
After this quest
Taken from the storyline's own step order.
- Find the Ancient Hero
Quickly, <name>, head southwest to the Halls of the Ancestors! Within you will find slumbering mjordin. Wake them until you find Iskalder. When you do, use this amulet upon him and bring him back to me. Now go. There is no time to waste!
The storyline at a glance
Icecrown has 167 steps, from Honor Above All Else to Light Within the Darkness.
Maps its steps are placed on (steps per map): Icecrown (162), Moonglade (2), Dragonblight (2), Shattrath City (1).
Steps of this storyline count toward:
Other storylines on the Icecrown map
- Return of the Scourge
- Class Mount: Death Knight
- An Uncertain Fate
- Lorewalking: Arthas
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.