Don't fly around for 10 minutes, like me, flying around killing cultists on the higher level. They are inside a cave. Entrance is at /way /way 51.9, 33.4 and the two items drop very quickly. This is also a Horde quest in addition to being an Alliance one.
Quest
Cult Couture
A World of Warcraft quest in Icecrown. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Previous: A New Foothold
Start: [npc=170467]
Wowhead, you have this listed as an Alliance only quest, it's both. I'm Horde and I got it from [npc=170467] with the follow up on the second foothold location /way 45.00, 44.80.
Which isn't surprising as during the first foothold quests, both Alliance and Horde were able to tag and kill the last mob and both get credit for the kill and completion of the quest.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(60843))
Description
Though our scouts have been able to infiltrate the cultist forces at Aldur'thar, sneaking into Mord'rethar has proven all but impossible. Perhaps it is time to explore other methods of ingress. Start by investigating the cult's nearby ritual chambers. You may find something of use.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #118 45.0 44.8
Coordinates
- Turn-inIcecrown 45.0, 44.8
/way #118 45.0 44.8 - Objective area (centre of the marked area)Icecrown 52.2, 30.3
/way #118 52.2 30.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Icecrown map
- Research Ruination same spot
- Scourge War Machines same spot
- Frozen Solid same spot
- Frontline Resupply same spot
- Defending the Rampart same spot
- Cleaning Out the Vault about 640 yards
- The Bone Witch about 780 yards
- The Sum is Greater than the Parts about 780 yards
- The Art of Being a Water Terror about 780 yards
- Through the Eye about 780 yards
Quests whose map markers the client places closest to this one on Icecrown, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Icecrown:
- The Shadow Vault, Icecrown
- Death's Rise, Icecrown
- Argent Tournament Grounds, Icecrown
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
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Reward details
Reputation: Argent Crusade +75
Led by Tirion Fordring, the Argent Crusade combines the reformed Order of the Silver Hand with the Argent Dawn in one final push against the forces of the Lich King.
Reputation group: Wrath of the Lich King.
Currency: Argent Commendation
Commendation from the Argent Crusade in northern Icecrown for actions taken against the invading forces of the Shadowlands.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Return of the Scourge
Part 7 of 15.
Previous: A New Foothold · Next: Fighting for Attention
- 1Securing the Area
- 2A Valiant Effort
- 3A Valiant Effort
- 4Scouting from a Safe Distance
- 5Advancing the Effort
- 6A New Foothold
- 7Cult Couture
- 8Fighting for Attention
- 9Secrets in Shadows
- 10Bursting the Bubble
- 11A Message from Above
- 12With Hope in Hand
- 13Only Shadows Remain
- 14With Hope in Hand
- 15With Hope in Hand
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A New Foothold
Our preparations are complete. It is time we take the fight to the Scourge. Justicar Trueheart has tasked me with leading our efforts at the forward camp. Meet me there and we shall continue our work together.
After this quest
Taken from the storyline's own step order.
- Fighting for Attention
Maintaining a watchful eye on the Cult of the Damned has proven challenging... and perilous. Several of our hippogryph riders recently ran afoul of the cult's winged terrors. Though a few were able to escape, the others were captured and brought to Aldur'thar.
The storyline at a glance
Return of the Scourge has 15 steps, from Securing the Area to With Hope in Hand.
Maps its steps are placed on (steps per map): Icecrown (12), Orgrimmar (2), Stormwind City (1).
Steps of this storyline count toward:
Other storylines on the Icecrown map
- Icecrown
- Class Mount: Death Knight
- An Uncertain Fate
- Lorewalking: Arthas
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.