all around the area of 60,75 if you look up you will see the gargoyles. jump up the cliff walls... this takes a bit of practice. you might fall a couple of times. =)
just go up to them and use the command " Heave " ..this will kill them. and as Merdento said... sometimes you have to use this command twice to kill them.
Quest
Stunning View
A World of Warcraft quest in Icecrown. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You don't have to run or jump back after you done this quest, just leave the vehicle control and you'll be returned to where you take control of the stalker.
If you master the travelling with jumping, you kinda feel like batman,,, or spiderman!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13160))
What to do
Description
Gargoyles make effective scouts and can be deadly if left to rain attacks from the air, but they have a very obvious weakness. Most of them have to go through long periods resting as stone to maintain the energy they need to carry their heavy bodies through the air. As I peered through the eye you were using, I noticed dozens of iceskin sentries resting on the eastern and southern walls inside. Use the stalker to leap up to their ledges and devastate them while they sleep.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #118 54.2 71.2
Coordinates
- Turn-inIcecrown 54.2, 71.2
/way #118 54.2 71.2 - Objective area (centre of the marked area)Icecrown 59.7, 74.9
/way #118 59.7 74.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Icecrown map
- Careful Creations about 1,190 yards
- Werk In Progress about 1,190 yards
- Research Ruination about 1,250 yards
- Scourge War Machines about 1,250 yards
- Frozen Solid about 1,250 yards
- A New Foothold about 1,250 yards
- Cult Couture about 1,250 yards
- Secrets in Shadows about 1,250 yards
- A Message from Above about 1,250 yards
- Only Shadows Remain about 1,250 yards
Quests whose map markers the client places closest to this one on Icecrown, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Icecrown:
- Valiance Landing Camp, Wintergrasp
- Crusaders' Pinnacle, Icecrown
- Dalaran
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Knights of the Ebon Blade +250
Freed from the grasp of the Lich King, his former Death Knights have regrouped against him under the banner of Highlord Darion Mograine.
Reputation group: Wrath of the Lich King.
Other quests in Icecrown that reward Knights of the Ebon Blade reputation: To the Rise with all Due Haste! (+10), The Story Thus Far... (+10), Blood in the Water (+250), From Their Corpses, Rise! (+250), You'll Need a Gryphon (+250), No Fly Zone (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Icecrown
Part 94 of 167.
Previous: Matchmaker · Next: The Rider of the Unholy
- 89Vereth the Cunning
- 90New Recruit
- 91The Vile Hold
- 92Generosity Abounds
- 93Matchmaker
- 94Stunning View
- 95The Rider of the Unholy
- 96The Rider of Frost
- 97The Rider of Blood
- 98The Fate of Bloodbane
- 99Eliminate the Competition
- 100The Bone Witch
Showing steps 89 to 100 of 167.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Matchmaker
The major difference between vargul and lesser undead minions is that vargul still possess enough of their minds to despise being used for labor. Never will a vargul be pleased to be working aside skeletons or ghouls.
After this quest
Taken from the storyline's own step order.
- The Rider of the Unholy
It's time that we start cutting off the heads of the beast. I served beside Rokir for quite some time. He knows the unholy arts better than most any other death knight I've met and he's equally as ruthless. Rokir's strengths are most apparent when you are fighting him on his own ground.
Quests that require this one
The storyline at a glance
Icecrown has 167 steps, from Honor Above All Else to Light Within the Darkness.
Maps its steps are placed on (steps per map): Icecrown (162), Moonglade (2), Dragonblight (2), Shattrath City (1).
Steps of this storyline count toward:
Other storylines on the Icecrown map
- Return of the Scourge
- Class Mount: Death Knight
- An Uncertain Fate
- Lorewalking: Arthas
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.