Click the rubbles at doorway before she comes to it. To me the stones vanished and the escort became stuck. Relogging made npc start from the beginning, but it worked without needing to abandon and restart quest.
Quest
The Ruins of Gol Var
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
*cough* Colonizers much?
Hahahah! Funny I thought the same exact thing as she was walking me through. "We moved in here and there were these people already here. They were such jerks about it."
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(48945))
Requirements
Read from the Blizzard quest API.
What to do
Description
What lies beyond are more ruins, much like those the coven sought. However, these ruins served a different purpose, one that established the legacy of House Waycrest thousands of years ago. Let us head inside, and I will explain.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #896 42.6 25.0
Coordinates
- Turn-inDrustvar 42.6, 25.0
/way #896 42.6 25.0 - Objective areaDrustvar 45.0, 27.5
/way #896 45.0 27.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- Drop It! about 370 yards
- Chemically Compounded about 450 yards
- Terminal Degree about 460 yards
- Research Recovery about 460 yards
- Menace to Society about 500 yards
- The Adventurer's Society about 500 yards
- Mistakes Were Made about 500 yards
- Make it Wright about 580 yards
- The Bleak Hills about 580 yards
- Her Dog Days Are Over about 580 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Drustvar:
- Watchman's Rise, Drustvar
- Fallhaven, Drustvar
- Outrigger Post, Tiragarde Sound
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 32 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 32 on Wowhead.
Storyline
Alpine Rise
Part 7 of 8.
Previous: Unlocking History · Next: The Order of Embers
- 1And Justice For All
- 2A Slight Detour
- 3Yeti to Rumble
- 4Salvage Rights
- 5Diversionary Tactics
- 6Unlocking History
- 7The Ruins of Gol Var
- 8The Order of Embers
Also part of: Darkness of Drustvar (part 32 of 51).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Unlocking History
I'm sure you're wondering why I've brought you here. Located somewhere inside this cottage is a hidden door. If we can find a way to access it, the answer to your questions, and possibly our survival against the coven, should lie beyond. Help me search for it, <class>.
After this quest
Taken from the storyline's own step order.
- The Order of Embers
The Order of Embers was the name given to those who took up these arms against the Drust. Using the tools and methods uncovered by the scholars, they were able to counter the Drust's magic, and ensure our victory in the war.
The storyline at a glance
Alpine Rise has 8 steps, from And Justice For All to The Order of Embers.
Maps its steps are placed on (steps per map): Drustvar (8).
Steps of this storyline count toward:
Other storylines on the Drustvar map
- Falconhurst
- Fletcher's Hollow
- Caring about Corlain
- Crimson Forest
- Corlain
- Hangman's Point
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.