The rug is a reference to The Dude's famous line "That rug really tied the room together." from The Big Lebowski. Glad we finally found it!
Quest
Unlocking History
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The torch opens the passage.
Pair of boots - <It's a pair of old boots. What did you expect?>
Anchor - <The anchor is securely fastened to the wall.>
Suspiciously Protruding Book - <Surprisingly enough, the protruding book is not a secret lever for the hidden entrance.>
Weathered Rug - <You find no hidden entrances beneath the rug. It really does tie the room together, though.>
Wall Sconce - <Upon close inspection, the torch appears connected to some sort of mechanism built into the wall.>
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(48944))
Requirements
Read from the Blizzard quest API.
What to do
Description
I'm sure you're wondering why I've brought you here. Located somewhere inside this cottage is a hidden door. If we can find a way to access it, the answer to your questions, and possibly our survival against the coven, should lie beyond. Help me search for it, {class}.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #896 45.0 27.5
Coordinates
- Turn-inDrustvar 45.0, 27.5
/way #896 45.0 27.5 - Objective areaDrustvar 45.0, 27.6
/way #896 45.0 27.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- Terminal Degree about 340 yards
- Research Recovery about 350 yards
- Chemically Compounded about 380 yards
- Menace to Society about 400 yards
- The Adventurer's Society about 400 yards
- Mistakes Were Made about 400 yards
- Drop It! about 480 yards
- A Simple Sacrifice about 670 yards
- A Voice on the Wind about 680 yards
- Pick Up Sticks about 680 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Drustvar:
- Fallhaven, Drustvar
- Watchman's Rise, Drustvar
- Outrigger Post, Tiragarde Sound
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Alpine Rise
Part 6 of 8.
Previous: Diversionary Tactics · Next: The Ruins of Gol Var
- 1And Justice For All
- 2A Slight Detour
- 3Yeti to Rumble
- 4Salvage Rights
- 5Diversionary Tactics
- 6Unlocking History
- 7The Ruins of Gol Var
- 8The Order of Embers
Also part of: Darkness of Drustvar (part 31 of 51).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Diversionary Tactics
Our destination is that cottage up ahead. I know it doesn't look like much, but a great deal of history is hidden inside. First, though, we'll need to deal with that massive yeti camped just outside. I'd hate to ask it of you, but I'll need you to draw his attention so I can slip inside.
After this quest
Taken from the storyline's own step order.
- The Ruins of Gol Var
What lies beyond are more ruins, much like those the coven sought. However, these ruins served a different purpose, one that established the legacy of House Waycrest thousands of years ago. Let us head inside, and I will explain.
The storyline at a glance
Alpine Rise has 8 steps, from And Justice For All to The Order of Embers.
Maps its steps are placed on (steps per map): Drustvar (8).
Steps of this storyline count toward:
Other storylines on the Drustvar map
- Falconhurst
- Fletcher's Hollow
- Caring about Corlain
- Crimson Forest
- Corlain
- Hangman's Point
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.