Amidst all the dark stuff happening in Drustvar, I'm glad this doggo had a happy ending.
Quest
Make it Wright
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Hi all
I present you Allied Races: Kul Tiran Storyline to unlock Kul Tiran. You need to do 20 Quests after finish as well you will get [item=164762].
See My Video with full storyline - https://youtu.be/4Jx52v4TCig
To have this quest open you need to have done:
1. Proudmoore Admiralty - Reputation on Exalted with the Proudmoore Admiralty.
2. Tides of Vengeance:
--- a. War Marches On - Full Video for this storyline - https://youtu.be/haxPEx12s7E
--- b. Mischief Managed.
--- c. The Sleeper Agent - Full Video for this storyline - https://youtu.be/hrauYcB9pSA
--- d. He Who Walks in the Light.
3. The Pride of Kul Tiras including Siege of Boralus: Lady Ashvane's Return - Full Video for this Storyline - https://youtu.be/VVIjO5ENkcI
4. Loremaster of Kul Tiras:
--- a. A Sound Plan - See My Comment on wowhead with videos on - Link
--- b. Stormsong and Dance - See My Comment on wowhead with videos on - Link
--- c. Drust Do It. - See My Comment on wowhead with videos on - LinkTo see What you missing to start storyline please see link
List of quest in the order I done:
1. Made in Kul Tiras - That Quest start in Stormwind for me 52 14.
2. The Master Shipwright
3. Fish Tales and Distant Sails
4. Home, Home On the Range
5. I'm Too Old for This Ship
6. Covering Our Masts
7. The Deep Ones
8. Frame Work
9. Team Carry
10. The Bleak Hills
11. Drop It!
12. Her Dog Days Are Over
13. Make it Wright
14. This Lumber is Haunted
15. Gorak Tul's Influence
16. Balance in All Things
17. Summons from Dorian
18. A Worthy Crew
19 Blessing of the Tides
20. Allegiance of Kul TirasHope that help You :)
This is missing a quest after 17 called "A Worthy Crew", which has you going all over Kul Tiras to recruit a crew.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54733))
Requirements
Read from the Blizzard quest API.
Description
<Chelsea stares in horror at the Wicker Beast.> I don't know how this happened, or why... but I know this beast. <Chelsea hastily wipes away a tear.> I've unlocked our storage chest. Thank you. Thank you so much. Tell Dorian she can call upon us at any time.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #896 33.1 30.3
Coordinates
- Turn-inDrustvar 33.1, 30.3
/way #896 33.1 30.3 - Objective areaDrustvar 33.1, 30.5
/way #896 33.1 30.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- The First Watch about 60 yards
- The Road to Corlain about 70 yards
- Remembering the Fallen about 70 yards
- An Improvised Arsenal about 80 yards
- A Traitor's Death about 90 yards
- Implements of Ill Intent about 100 yards
- Digging for Scraps about 110 yards
- Precious Metals about 110 yards
- Witchrending about 110 yards
- A Weather Eye about 110 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Drustvar:
- Watchman's Rise, Drustvar
- Whitegrove Chapel, Drustvar
- Arom's Stand, Drustvar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 6 on Wowhead.
Reward details
Items you receive
“Stamped with an insignia of a pickaxe and kraken.”
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Allies of the Alliance: Kul Tiran
Part 15 of 20.
Previous: Her Dog Days Are Over · Next: Gorak Tul's Influence
- 9Frame Work
- 10Team Carry
- 11This Lumber is Haunted
- 12The Bleak Hills
- 13Drop It!
- 14Her Dog Days Are Over
- 15Make it Wright
- 16Gorak Tul's Influence
- 17Balance in All Things
- 18Summons from Dorian
- 19A Worthy Crew
- 20Blessing of the Tides
Showing steps 9 to 20 of 20.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Her Dog Days Are Over
<The Wicker Beast gently nudges the dog's body with its snout. The creature whines plaintively and moves to your side. It gives a hopeful twitch of its bony tail.>
After this quest
Taken from the storyline's own step order.
- Gorak Tul's Influence
Long have the Thornspeakers struggled against such magics. It is a conflict as old as the Drust themselves. Gorak Tul's influence, however, has vastly shifted the balance toward that of decay and death. It corrupts what would be an ordinary curse. I believe Ulfar can correct this. Go into Gol Koval.
The storyline at a glance
Allies of the Alliance: Kul Tiran has 20 steps, from Allegiance of Kul Tiras to Blessing of the Tides.
Maps its steps are placed on (steps per map): Stormsong Valley (9), Drustvar (7), Tiragarde Sound (2), Stormwind City (1).
Steps of this storyline count toward:
Other storylines on the Drustvar map
- Darkness of Drustvar
- Falconhurst
- Fletcher's Hollow
- Caring about Corlain
- Crimson Forest
- Corlain
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.