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Quest

Yeti to Rumble

A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Mypciscraze+4via Wowhead (opens the original comment in a new tab)

Hi all

I present The Order of Embers quest chain. Part of Drust Do It.

See Video if need it for this quest -  Video Yeti to Rumble
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Quest Name:
Start and description
Finish
[npc=125380] - You will be attack. Will come 3 waves of mobs to kill.
[npc=125380]
[npc=125380] - Go to see [npc=127715] at Highroad Pass in Drustvar.
[npc=127715]
[npc=127715] - Kill 8 [npc=127682] thay are on west.
[npc=127715]
[npc=127715] - You need to find 4 things: [npc=127726], [npc=127728], [npc=127727] and [npc=127729]. They are little bit split and have protection.
[npc=127715]
[npc=127715] - You need to kill [npc=127794] She will not help you :P She will run to the house :D.
[npc=127715]
[npc=127715] - You need to find in house lever to open secret passage.
[npc=127715]
[npc=127715] - You need to escort Her to destination. You will be attack 3 times. Before last attack you will beed to move stones.
[npc=127715]
[npc=127715] - You just need to pick up [item=153053] from table :D. After finish quest you will learn [spell=276891] it only works when you are in Drustvar ;/. After all you will reach part of Drust Do It..
[npc=127715]


.
Thank You i Hope that Help You

Read all 4 on Wowhead ↗

Quest facts

LevelLevel 20-60
Quest ID48942

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(48942))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineAlpine Rise, step 3 of 8
Rewards25g 74s, 8,150 XP

Description

It would seem that the guard have been lax in patrolling the Highroad Pass. The mountain yetis have taken advantage of their absence, and now lie directly in our path. I am no soldier, {class}, so I will need to ask that you take care of them while I try to sneak past. If we can drive them off the road, at least it will make the pass safe again for travelers.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Drustvar Quest turn-in 11 mapped points
Drustvar map showing where to go for Yeti to RumbleTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #896 44.8 28.6

Coordinates

  • Turn-inDrustvar 44.8, 28.6/way #896 44.8 28.6
  • Objective area (centre of the marked area)Drustvar 44.8, 31.3/way #896 44.8 31.3
  • Objective areaDrustvar 46.1, 33.4/way #896 46.1 33.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Drustvar map

Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Drustvar:

  • Fallhaven, DrustvarAlliance · about 640 yards east
  • Watchman's Rise, DrustvarAlliance · about 750 yards west
  • Outrigger Post, Tiragarde SoundAlliance · about 990 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 90 yards south
  • Objective areaabout 200 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP

Storyline

Alpine Rise

Part 3 of 8.

Previous: A Slight Detour · Next: Salvage Rights

  1. 1And Justice For All
  2. 2A Slight Detour
  3. 3Yeti to Rumble
  4. 4Salvage Rights
  5. 5Diversionary Tactics
  6. 6Unlocking History
  7. 7The Ruins of Gol Var
  8. 8The Order of Embers

Also part of: Darkness of Drustvar (part 28 of 51).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • A Slight DetourDrustvar · Level 20-60

    If this coven is drawing its power from these ancient ruins, then I may just know of something that could help us fight back. Meet me at the first fork along the Highroad Pass. There is something there I want you to see.

After this quest

Taken from the storyline's own step order.

  • Salvage RightsDrustvar · Level 20-60

    This poor trader was set upon by the yetis. There's nothing we can do for him now, but we would be remiss to let his supplies be laid to waste by these brutes. See if you can find any supplies worth salvaging. You can use Bella as a pack horse. Don't worry, she's a brave mare.

The storyline at a glance

Alpine Rise has 8 steps, from And Justice For All to The Order of Embers.

Maps its steps are placed on (steps per map): Drustvar (8).

Steps of this storyline count toward:

Other storylines on the Drustvar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.