Quest
The Rush'kah
A World of Warcraft quest in Echo Isles. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(77899))
Description
When we make de rush'kah, we recreate de shape of the loa as we be seein' dem in our mind. By knowing the shape of de loa, we better understand who dey are. But de mask be shaped by our hands, so when de loa sees it, dey know what we expect dem to be. If the loa don't bless the mask, we expect dem to be something dey will not be. If de loa bless de mask, dey like what we see in dem and a bargain can be struck. We could just write a contract, but it is easier to lie with words than with your hands.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Echo Isles map
- Crab Fishin' about 10 yards
- De-Subjugation about 30 yards
- More Than Expected about 50 yards
- An Ancient Enemy about 50 yards
- Young and Vicious about 60 yards
- Moraya about 60 yards
- The Rise of the Darkspear about 110 yards
- The Basics: Hitting Things about 110 yards
- A Rough Start about 110 yards
- Proving Pit about 110 yards
Quests whose map markers the client places closest to this one on Echo Isles, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Echo Isles:
- Sen'jin Village, Durotar
- Razor Hill, Durotar
- Ratchet, Northern Barrens
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Flightstonesx 10
Reward details
Currency: Flightstones x 10
Earned from completing world quests, raids, dungeons, battlegrounds, arena matches, and other activities. Used to upgrade max-level gear.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Darkspear Troll Heritage Armor
Part 12 of 18.
Previous: Honor and Tribute · Next: The Loa Trials
- 7One with the Loa
- 8Stolen but Not Forgotten
- 9The Unkillable
- 10Heart of Lukou
- 11Honor and Tribute
- 12The Rush'kah
- 13The Loa Trials
- 14Retraining the Trainees
- 15Ritual Recovery
- 16De Power of Death
- 17Avatar of Mueh'zala
- 18De Darkspear Loa
Showing steps 7 to 18 of 18.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Honor and Tribute
It be time to return home. Let us welcome dese loa to the Echo Isles. Their positive influence should make short work of Mueh'zala's presence. Go ahead, I be right behind ya.
After this quest
Taken from the storyline's own step order.
- The Loa Trials
When de loa bless the rush'kah, de trials will begin. Loa be giving tasks to teach us. Once de trials start, dey don't stop for nobody! Let's go to de altar together. Witch Doctor Tzadah will lead us in de ritual.
The storyline at a glance
Darkspear Troll Heritage Armor has 18 steps, from Return to the Echo Isles to De Darkspear Loa.
Maps its steps are placed on (steps per map): Echo Isles (10), Northern Stranglethorn (8).
Other storylines on the Echo Isles map
- Echo Isles
- Lorewalking: Loa
- The Fallen Chieftain
- Dominance Offensive
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.