Weirdly I got a low-pitched "failure sound" after turning in this quest with a warning "You don't meet the prerequisites for that quest". Presumably it tried to give me a followup quest but couldn't. But, I could still pick up the next one in the chain - although it's given by a different NPC standing nearby. Perhaps an alternate version of the follow-up that didn't quite have the kinks worked out :)
I wasn't playing on a Blood Elf, maybe that made a difference.
Quest
The Sanctum of the Sun
A World of Warcraft quest in Ghostlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Currently when you hand in this quest, you'll immediately get an error indicating you don't meet requirements for a quest.
You don't get any indication which quest failed.After some investigation I've pieced together what is happening:
- The scripting for this quest attempts to automatically offer a follow-up quest.
- However, the prerequisites for that quest apparently changed in 7.3.5 (see comments on War on Deatholme).
- As the quest is offered, validation kicks in and aborts the offer. Leaving us naturally somewhat confused and possibly a little worried we may have missed something.
In order to gain access to the followup, you first need to complete a little "diversion chain". Pick up The Farstrider Enclave at the ground floor of the Sanctum. This chain will send you on a run-around until you've done The Twin Ziggurats. Then you'll be able to pick up the two quests that [npc=16204] offers.
To be fair, the changes do provide better continuity for the story. They add context for the War on Deatholme.
On the other hand, it's abundantly clear that these quests as a whole lack cohesion. The oversight on this questing zone must have been shockingly poor back in the day.
(In my case I had already completed everything else at the Farstrider Enclave before this diversion chain came up, so the diversion felt more like an annoyance. And some of the quest text in the chain implies I shouldn't have been there yet. Instead of the chain providing links between areas as part of the exploration, it just had me revisiting places I'd already "cleared".)To be honest, part of me is happy that some effort was put into maintaining the old content. And another part of me is bitterly disappointed at the complete lack of diligence. The fact that scripting auto-offers an unavailable quest should have been easy to avoid, and even easier to fix if it had been tested appropriately. The lack of care simply creates unnecessary confusion.
As of 8.2.5 you can start this quest at honored with Tranquillien as Blood elf or revered as other race after completing prerequisite quests, which you can see in quest info.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9151))
Requirements
Read from the Blizzard quest API.
What to do
Description
You've proven your loyalty to Tranquillien and have helped us defend it against the threat of the Scourge. Some of our most powerful magisters have come from Silvermoon to help us take the fight to the enemy's doorstep. They've rebuilt the arcane sanctum to the south and have driven the Scourge away from the surrounding area. They plan to launch an offensive into Deatholme, Dar'Khan's stronghold. You would do well to join them, {name}. I'm sure they can make use of a seasoned {class} like yourself.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #95 54.9 48.5
Coordinates
- Turn-inGhostlands 54.9, 48.5
/way #95 54.9 48.5 - Objective areaGhostlands 46.0, 31.9
/way #95 46.0 31.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ghostlands map
- Magus Installation about 420 yards
- Tranquillien Besieged about 420 yards
- Death to the Scourge about 420 yards
- A Knight's Weapon about 420 yards
- Return to the Ghostlands about 420 yards
- Walk Among Ghosts about 460 yards
- Lament of the Highborne about 460 yards
- The Day Hope Died about 460 yards
- Honor the Flame about 550 yards
- The First to Fall about 700 yards
Quests whose map markers the client places closest to this one on Ghostlands, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Ghostlands:
- Tranquillien, Ghostlands
- Zul'Aman, Ghostlands
- Fairbreeze Village, Eversong Woods
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Tranquillien +250
Once a high elf town, Tranquillien became abandoned after the Scourge invaded Quel'Thalas. It has now been reclaimed by the Forsaken and the blood elves who seek to rid the Ghostlands of the Scourge.
Reputation group: The Burning Crusade.
Other quests in Ghostlands that reward Tranquillien reputation: Suncrown Village (+1,000), Goldenmist Village (+1,000), Windrunner Village (+3,000), The Fallen Courier (+1,000), Delivery to Tranquillien (+250), The Plagued Coast (+1,000).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Ghostlands
Part 33 of 41.
Previous: Windrunner Village · Next: The Farstrider Enclave
- 28Into Occupied Territory
- 29Deliver the Plans to An'telas
- 30Deactivate An'owyn
- 31Goldenmist Village
- 32Windrunner Village
- 33The Sanctum of the Sun
- 34The Farstrider Enclave
- 35Hints of the Past
- 36Report to Magister Kaendris
- 37The Twin Ziggurats
- 38Captives at Deatholme
- 39War on Deatholme
Showing steps 28 to 39 of 41.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Windrunner Village
<name>, the final battle against the Ghostlands villages is upon you. Windrunner Village to the southwest has been overrun by a large force of the more powerful Scourge shocktroopers; shades and gargoyles. You will be the spearpoint of our offensive by thinning out their numbers.
After this quest
Taken from the storyline's own step order.
- The Farstrider Enclave
Magisters and Farstriders may not see eye to eye all the time, <name>. When it comes to Dar'Khan, however, we're all in agreement that a way must be found to defeat him and his legions.
The storyline at a glance
Ghostlands has 41 steps, from The Forsaken to The Traitor's Destruction.
Maps its steps are placed on (steps per map): Ghostlands (41).
Steps of this storyline count toward:
Other storylines on the Ghostlands map
- Knights of Blood
- Lorewalking: Elves
- Blood Elf Heritage Armor
- Allies of the Alliance: Void Elf
- Eversong Woods
- Breaking the Cycle
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.