It should also be noted that this quest did not appear to have any prerequisites, other than being level 15.
Quest
The Farstrider Enclave
A World of Warcraft quest in Ghostlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
People have reported not being able to pick up this quest, and it is likely because they already picked it up from Ranger Vynna at the Farstrider Enclave. Another one of those quest chains that has an "introductory quest" that isn't neccesary.
I had some trouble with this chain while stuck on 48/50 for Loremaster.
If you are unable to get the quests for The Farstrider Enclave or The Traitor's Shadow, just go to Dawnstar Spire and find the journal. It gives you the quest you need to finish the chain.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9282))
Requirements
Read from the Blizzard quest API.
What to do
Description
Magisters and Farstriders may not see eye to eye all the time, {name}. When it comes to Dar'Khan, however, we're all in agreement that a way must be found to defeat him and his legions. Ranger Vynna, at the Farstrider Enclave northeast of here, has come across important information regarding our enemy. Speak to her and see if you can be of assistance.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #95 72.0 32.6
Coordinates
- Turn-inGhostlands 72.0, 32.6
/way #95 72.0 32.6 - Objective areaGhostlands 55.1, 48.8
/way #95 55.1 48.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ghostlands map
- Magus Installation about 770 yards
- Tranquillien Besieged about 770 yards
- Death to the Scourge about 770 yards
- A Knight's Weapon about 770 yards
- Return to the Ghostlands about 770 yards
- Honor the Flame about 840 yards
- Walk Among Ghosts about 850 yards
- Lament of the Highborne about 850 yards
- The Day Hope Died about 850 yards
- Powering our Defenses about 1,210 yards
Quests whose map markers the client places closest to this one on Ghostlands, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Ghostlands:
- Zul'Aman, Ghostlands
- Tranquillien, Ghostlands
- Fairbreeze Village, Eversong Woods
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 25 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Ghostlands
Part 34 of 41.
Previous: The Sanctum of the Sun · Next: Hints of the Past
- 29Deliver the Plans to An'telas
- 30Deactivate An'owyn
- 31Goldenmist Village
- 32Windrunner Village
- 33The Sanctum of the Sun
- 34The Farstrider Enclave
- 35Hints of the Past
- 36Report to Magister Kaendris
- 37The Twin Ziggurats
- 38Captives at Deatholme
- 39War on Deatholme
- 40Dar'Khan's Lieutenants
Showing steps 29 to 40 of 41.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Sanctum of the Sun
You've proven your loyalty to Tranquillien and have helped us defend it against the threat of the Scourge. Some of our most powerful magisters have come from Silvermoon to help us take the fight to the enemy's doorstep.
After this quest
Taken from the storyline's own step order.
- Hints of the Past
As you skim through the pages in the journal you're overcome by an unnerving sense of being watched. The contents are unsettling. Dar'Khan's soul was one filled with hatred and contempt for his own people. The extent of his machinations and plots are all documented in great detail.
The storyline at a glance
Ghostlands has 41 steps, from The Forsaken to The Traitor's Destruction.
Maps its steps are placed on (steps per map): Ghostlands (41).
Steps of this storyline count toward:
Other storylines on the Ghostlands map
- Knights of Blood
- Lorewalking: Elves
- Blood Elf Heritage Armor
- Allies of the Alliance: Void Elf
- Eversong Woods
- Breaking the Cycle
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.