Stone of Flame @ (40, 49)
Stone of Sun @ (34, 47)The ziggurats are southwest of Tranquillien. Both stones are inside the ziggurats, within a black chest in the center. Be prepared to fight two or more level 17-18 casters.
I was able to solo as a 17 paladin. I used mana tap and line of sight to pull.
The Traitor's Shadow (http://www.wowhead.com/?quest=9161) precedes this and The Traitor's Destruction (http://www.wowhead.com/?quest=9167) follows.
Quest
The Twin Ziggurats
A World of Warcraft quest in Ghostlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I am just clearing up what the above poster said as "line of sight to pull".
By that he means to stand at the top of the stairs and agro one of the mobs, then back up so they have to run to the top of the stairs. Then attack them there.
Beware, they will try and run away once you get their life low enough.The stairs splits to the left and right. There is a caster at the bottom of each set of stairs, a third caster in the middle of the room on the far side and fourth caster right by the chest. (he's right behind the wall at the top of the stairs)
Beware, as I ran into a level 18 rare spawn called Dr. Witherlimb. He destroyed me :D
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9176))
Requirements
Read from the Blizzard quest API.
What to do
Description
According to this journal, Dar'Khan promised the Scourge two powerful elven artifacts: the stone of light and the stone of flame. These were imbued with the magical energies of the Sunwell and attuned to have warding powers against the Scourge. The crystals were to be transported to where the Howling Ziggurat and the Bleeding Ziggurat now stand, in the middle of the Dead Scar. If they're still held there, we need to recover them. Their power will be greatly useful in our struggle against the enemy.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #95 55.1 48.8
Coordinates
- Turn-inGhostlands 55.1, 48.8
/way #95 55.1 48.8 - Objective areaGhostlands 40.4, 49.8
/way #95 40.4 49.8 - Objective areaGhostlands 34.3, 47.7
/way #95 34.3 47.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ghostlands map
- Magus Installation about 420 yards
- Tranquillien Besieged about 430 yards
- Death to the Scourge about 430 yards
- A Knight's Weapon about 430 yards
- Return to the Ghostlands about 430 yards
- Walk Among Ghosts about 470 yards
- Lament of the Highborne about 470 yards
- The Day Hope Died about 470 yards
- Honor the Flame about 560 yards
- The First to Fall about 700 yards
Quests whose map markers the client places closest to this one on Ghostlands, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Ghostlands:
- Tranquillien, Ghostlands
- Zul'Aman, Ghostlands
- Fairbreeze Village, Eversong Woods
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Choose one of these rewards:
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Pick one of these
Reputation: Tranquillien +2,000
Once a high elf town, Tranquillien became abandoned after the Scourge invaded Quel'Thalas. It has now been reclaimed by the Forsaken and the blood elves who seek to rid the Ghostlands of the Scourge.
Reputation group: The Burning Crusade.
Other quests in Ghostlands that reward Tranquillien reputation: Suncrown Village (+1,000), Goldenmist Village (+1,000), Windrunner Village (+3,000), The Fallen Courier (+1,000), Delivery to Tranquillien (+250), The Plagued Coast (+1,000).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Ghostlands
Part 37 of 41.
Previous: Report to Magister Kaendris · Next: Captives at Deatholme
- 30Deactivate An'owyn
- 31Goldenmist Village
- 32Windrunner Village
- 33The Sanctum of the Sun
- 34The Farstrider Enclave
- 35Hints of the Past
- 36Report to Magister Kaendris
- 37The Twin Ziggurats
- 38Captives at Deatholme
- 39War on Deatholme
- 40Dar'Khan's Lieutenants
- 41The Traitor's Destruction
Showing steps 30 to 41 of 41.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Report to Magister Kaendris
The magisters at the Sanctum of the Sun have made great progress in analyzing the Scourge's weaknesses with the aid of the Forsaken. Magister Kaendris will know what to do with this information. You'll find the Sanctum of the Sun southwest of here. You must hurry, <name>.
After this quest
Taken from the storyline's own step order.
- Captives at Deatholme
Ah, yes. I possess a draught that will break most forms of alchemically induced stupor. Side effects include confusion, nausea and - in rare cases - temporary blindness. All much preferable to whatever the Scourge plans to do to those prisoners in Deatholme, if you ask me.
The storyline at a glance
Ghostlands has 41 steps, from The Forsaken to The Traitor's Destruction.
Maps its steps are placed on (steps per map): Ghostlands (41).
Steps of this storyline count toward:
Other storylines on the Ghostlands map
- Knights of Blood
- Lorewalking: Elves
- Blood Elf Heritage Armor
- Allies of the Alliance: Void Elf
- Eversong Woods
- Breaking the Cycle
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.