Baffling this went live in this state. I'm stuck on the battlefield with Arthas.
How am I supposed to know I have to walk away from the Sunwell entrance and speak to Lady Liadrin?
Quest
Lorewalking: Children of the Blood
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Holy fsck this is a sh*tty bit of work.
For context, I have been playing since 2007, have 40500 achievement points and regularly use Wowhead - for example while doing this lorewalking chain. Even then, I kept running into trouble and had restart THREE times.
Bad Blizzard, no cookie.
If you get lost, use the Chat button under Lorewalking
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(85252))
Description
The blood elves of the Eastern Kingdoms have only taken up that name in recent years. Once, they were known as highborne, or high elves--but no more. Would that it were a pleasant tale, but in truth the name reflects upon those who have fallen and lost their lives... an unthinkable number. The blood elves, or sin'dorei, will never forget that loss. Let us remember them as well.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #84 64.2 16.2
Objective areaObjective areaIn-game waypoint: /way #95 46.4 32.8
Coordinates
- Turn-inStormwind City 64.2, 16.2
/way #84 64.2 16.2 - Objective areaGhostlands 46.4, 32.8
/way #95 46.4 32.8 - Objective areaGhostlands 37.5, 64.6
/way #95 37.5 64.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormwind City map
- Where Legends are Made
- Invitation to the Spirit Festival
- Forward, to Adventure!
- Aiding the Dragon Isles
- Stranger in a Strange Land
- For the Alliance
- The Cult Within
- Avoiding Blame
- Stranger in a New Land
- Summons to Lord Greymane
Other quests whose map markers the client places on Stormwind City.
Getting there
Flight points closest to the quest’s turn-in marker on Stormwind City:
- Stormwind, Elwynn
- Goldshire, Elwynn
- Flamestar Post, Burning Steppes
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 57 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 57 on Wowhead.
Storyline
Lorewalking: Elves
Part 1 of 9.
Next: Writing on the Wall
- 1Lorewalking: Children of the Blood
- 2Writing on the Wall
- 3The First to Fall
- 4The Day Hope Died
- 5The Fall of the Sunwell
- 6Lorewalking: Children of the Void
- 7Remember the Sunwell
- 8The Ghostlands
- 9Telogrus Rift
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Writing on the Wall
Long has the southern wall separated Quel'Thalas from the once great kingdom of Lordaeron. We did not believe that anyone could breach it. That overconfidence was our undoing. When the Scourge arrived, the gate was not conquered by force. It was willingly opened by a traitor.
The storyline at a glance
Lorewalking: Elves has 9 steps, from Lorewalking: Children of the Blood to Telogrus Rift.
Maps its steps are placed on (steps per map): Ghostlands (5), Silvermoon City (2), Dornogal (1).
Steps of this storyline count toward:
Other storylines on the Dornogal map
- Khaz Algar Emissary
- Rise of the Red Dawn
- The Light's Summons
- Overcharged Delves
- Horrific Visions Revisited
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.