Questline starts in Oribos at Lady Liadrin near the teleport to Orgrimmar.
You need to be exalted with [faction=911] to get this.
- Summons from the Matriarch - meet her in Silvermoon /way 88.75 37.58 entrance to Lady Liadrin
- Briefing - watch dialogue
- Tranquillien Besieged - click the portal next to you
- Death to the Scourge - kill 15 enemies
- Magus Installation - click [npc=176843] and defeat [npc=176856]. Go west to 45.41 35.15 and repeat it. To north at 44.99 30.84 and again.
- A Knight's Weapon - leave the building, take the stairs on your right. Collect the weapon
- An Honest Heart - go to Bastion, you can take the teleport to Orgrimmar behind the quest giver
An Unbreakable Will - go to Maldraxxus- Bastion:
A Fair Race - click dialogue to start the race. Start running and click the yellow bells on your way- Travel to Maldraxxus, entrance at 45.88 45.07
Unfair Fight - click dialogue to start the fight, defeat [npc=176917]. Talk to [npc=176918] after that- Return to the Ghostlands - return to Tristessa (Oribos > Orgrimmar > Silvermoon)
- I Am the Blade of the Light - go to the marked area and mount the [npc=176991]. Click your extra button [spell=367787] for aoe. You can also use your normal abilities. Fill the bar
- Justice Long Overdue - kill [npc=176864]. Move him to the other crystal if the areas are growing too much. Click the extra button on his corpse and kill [npc=176865]
This quest rewarded [item=191604] (this depends on whether you can wield polearms).- Blood Knight - return to Silvermoon and get [item=191566]. [class=2]s also receive [item=191565].
Questline took about 40 minutes (incl. flight paths) with itemlevel 230.
Quest
A Knight's Weapon
A World of Warcraft quest in Ghostlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The stairs to the 2nd floor of the building are outside and to the left of the doorway if looking at the building from the outside. /way 48.71 30.85
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(63484))
What to do
Description
It's clear that this san'layn has decided to use the Scourge to empower himself somehow. We can keep taking him out, but he will just keep coming back. We need a weapon that can break him for good. I think I have a solution. Upstairs, you will find a newly forged ranseur. It has yet to be tempered with magic--we will need to unlock its full potential. It will be our instrument of the Light.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #95 48.5 32.1
Coordinates
- Turn-inGhostlands 48.5, 32.1
/way #95 48.5 32.1 - Objective areaGhostlands 48.4, 32.4
/way #95 48.4 32.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ghostlands map
- Rotting Hearts about 20 yards
- Spinal Dust about 20 yards
- Culinary Crunch about 30 yards
- The Plagued Coast about 70 yards
- Walk Among Ghosts about 70 yards
- Lament of the Highborne about 70 yards
- The Day Hope Died about 70 yards
- Salvaging the Past about 80 yards
- Tomber's Supplies about 90 yards
- Down the Dead Scar about 90 yards
Quests whose map markers the client places closest to this one on Ghostlands, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Ghostlands:
- Tranquillien, Ghostlands
- Zul'Aman, Ghostlands
- Fairbreeze Village, Eversong Woods
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
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Storyline
Knights of Blood
Part 7 of 16.
Previous: Magus Installation · Next: An Honest Heart
- 2Summons from the Matriarch
- 3Briefing
- 4Tranquillien Besieged
- 5Death to the Scourge
- 6Magus Installation
- 7A Knight's Weapon
- 8An Honest Heart
- 9An Unbreakable Will
- 10Unfair Fight
- 11A Fair Race
- 12Return to the Ghostlands
- 13I Am the Blade of the Light
Showing steps 2 to 13 of 16.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Magus Installation
This is no mindless strike... I have a strong suspicion that some powerful entity is manipulating the Scourge. Ever since the Helm of Domination was shattered, there has been a conceivable risk that someone else could exert their will and assume control over the undead--at least temporarily.
After this quest
Taken from the storyline's own step order.
- An Honest Heart
If we are to defeat Vorath, we need to amplify the power of the ranseur. But we will not cut corners or impose our will to do it. That lesson has been learned. However, the kyrian of Bastion are masters of ushering souls to their proper places.
The storyline at a glance
Knights of Blood has 16 steps, from Summons from the Matriarch to Victory for the Sin'dorei.
Maps its steps are placed on (steps per map): Ghostlands (7), Silvermoon City (5), Bastion (2), Maldraxxus (2).
Other storylines on the Ghostlands map
- Ghostlands
- Lorewalking: Elves
- Blood Elf Heritage Armor
- Allies of the Alliance: Void Elf
- Eversong Woods
- Breaking the Cycle
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.