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Quest Log

Captives at Deatholme

Captives at Deatholme is a Horde-only quest for level 1-30 in Ghostlands. It is step 38 of 41 in the Ghostlands storyline. The quest's turn-in marker is in Ghostlands at 54.8, 48.3. It rewards 1 reputation reward, 5,150 experience and money. Completing it counts toward 1 achievement.

Description

Ah, yes. I possess a draught that will break most forms of alchemically induced stupor.

Side effects include confusion, nausea and - in rare cases - temporary blindness. All much preferable to whatever the Scourge plans to do to those prisoners in Deatholme, if you ask me.

Best of luck, brave <class>. You are going to need it.

Rewards

Money21 gold
Experience5,150 XP
ReputationTranquillien +3,000
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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

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Rewards in detail
TypeRewardAmount
ExperienceXP5,150
MoneyGold21g
ReputationTranquillien+3,000

Reward details

Reputation: Tranquillien +3,000

Once a high elf town, Tranquillien became abandoned after the Scourge invaded Quel'Thalas. It has now been reclaimed by the Forsaken and the blood elves who seek to rid the Ghostlands of the Scourge.

Reputation group: The Burning Crusade.

Other quests in Ghostlands that reward Tranquillien reputation: Suncrown Village (+1,000), Goldenmist Village (+1,000), Windrunner Village (+3,000), The Fallen Courier (+1,000), Delivery to Tranquillien (+250), The Plagued Coast (+1,000).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapGhostlandsTurn-in marker at 54.8, 48.3, 4 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Ghostlands Quest turn-in 4 mapped points
Ghostlands map showing where to go for Captives at DeatholmeTurn-inObjective areaObjective areaObjective area

In-game waypoint: /way #95 54.8 48.3

Coordinates

  • Turn-inGhostlands 54.8, 48.3/way #95 54.8 48.3
  • Objective areaGhostlands 32.1, 73.9/way #95 32.1 73.9
  • Objective areaGhostlands 41.0, 83.2/way #95 41.0 83.2
  • Objective areaGhostlands 32.8, 89.9/way #95 32.8 89.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Ghostlands map

Quests whose map markers the client places closest to this one on Ghostlands, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Ghostlands:

  • Tranquillien, GhostlandsHorde · about 500 yards north-west
  • Zul'Aman, GhostlandsAlliance and Horde · about 770 yards south-east
  • Fairbreeze Village, Eversong WoodsHorde · about 1,600 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 940 yards south-west
  • Objective areaabout 890 yards south-west
  • Objective areaabout 1,200 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Ghostlands

Part 38 of 41.

Previous: The Twin Ziggurats · Next: War on Deatholme

  1. 30Deactivate An'owyn
  2. 31Goldenmist Village
  3. 32Windrunner Village
  4. 33The Sanctum of the Sun
  5. 34The Farstrider Enclave
  6. 35Hints of the Past
  7. 36Report to Magister Kaendris
  8. 37The Twin Ziggurats
  9. 38Captives at Deatholme
  10. 39War on Deatholme
  11. 40Dar'Khan's Lieutenants
  12. 41The Traitor's Destruction

Showing steps 30 to 41 of 41.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Twin ZigguratsGhostlands · Level 1-30

    According to this journal, Dar'Khan promised the Scourge two powerful elven artifacts: the stone of light and the stone of flame. These were imbued with the magical energies of the Sunwell and attuned to have warding powers against the Scourge.

After this quest

Taken from the storyline's own step order.

  • War on DeatholmeGhostlands · Level 1-30

    If you seek to aid our cause there is no better place to start than here and no better time to do it than now. By rebuilding the Sanctum of the Sun we've raised a banner of defiance in front of our enemy's seat of power: Deatholme.

Also counted by Ghostlands Quests

Its criteria name 21 quests; others include:

The storyline at a glance

Ghostlands has 41 steps, from The Forsaken to The Traitor's Destruction.

Maps its steps are placed on (steps per map): Ghostlands (41).

Other storylines on the Ghostlands map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.

Related
Database

Quest Location and Connections

More Quests in Ghostlands

See all 66 quests in Ghostlands
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