I dont think anyone may have noticed but I liked this quest.
You basically get the three from The Lost Vikings from the Super Nintendo and they kinda worked them after it. They don't work exactly the same but close enough.
Quest
The Swift, the Fierce, and the Stout
A World of Warcraft quest in Badlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Also probably a reference to the Western classic "The Good, the Bad and the Ugly" (1966)
nobody mentioned it here, but after you get the 3, you can 'roam' with them a fair bit away from camp/the stated objectives; just tap a mob, and let them do all the cleanup.
If you are a gatherer and/or looking for fast Exp grind, having 3 guardians is NOT a bad deal! (similar to the 2 pallies you can get in EPL)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27827))
Requirements
Read from the Blizzard quest API.
What to do
Description
In my haste to escape from Lethlor Ravine, I forgot to tie up one loose end: Nyxondra. She's free, and she's sounded the alarm among the black dragonflight. Half the flight is here in the western Badlands, combing for this egg. I'll take care of hiding the egg. You're going to take care of some of the more troublesome dragons. And you'll have help. Talk to Eric, over on the other side of camp. He and his brothers will be joining you.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #15 20.6 56.1
Coordinates
- Turn-inBadlands 20.6, 56.1
/way #15 20.6 56.1 - Objective areaBadlands 21.2, 57.8
/way #15 21.2 57.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Badlands map
- Honor the Flame about 50 yards
- Desecrate this Fire! about 400 yards
Quests whose map markers the client places closest to this one on Badlands, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Badlands:
- Dragon's Mouth, Badlands
- Dustwind Dig, Badlands
- Chiselgrip, Burning Steppes
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 12 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 12 on Wowhead.
Storyline
Badlands
Part 21 of 53.
Previous: Into the Dragon's Mouth · Next: Eric, the Utility Dwarf
- 16The Sentinel's Game
- 17Ancient Protectors
- 18The Titans' Trove
- 19Return to Blam
- 20Into the Dragon's Mouth
- 21The Swift, the Fierce, and the Stout
- 22Eric, the Utility Dwarf
- 23Baelog, the Glass Cannon
- 24Olaf, the Big Fella'
- 25The Wrath of a Dragonflight
- 26Their Hunt Continues
- 27The Sorrow and the Fury
Showing steps 16 to 27 of 53.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Into the Dragon's Mouth
<Dr. Blam stares at the egg in awed silence, blinks a few times, then looks up at you.> D... did you see that? Incredible! My titan thing idea worked! With your help, of course. We'll want to get this back to Rhea.
After this quest
Taken from the storyline's own step order.
- Eric, the Utility Dwarf
Before we get too crazy what with the dragon-killin', let me tell you a little bit about how I fight. "The Swift" is what they call me, and here's why: I'll dash straight into your enemies - helmet first, mind you - and stun 'em for a few seconds. I also keep a few potions with me for tight spots.
The storyline at a glance
Badlands has 53 steps, from To Fuselight Proper to The Day that Deathwing Came: What Really Happened.
Maps its steps are placed on (steps per map): Badlands (53).
Steps of this storyline count toward:
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Guides for this zone
Guides and routes on this site that cover Badlands.