This is pretty simple.
Go to either the Sentinel or the Warden, they appear friendly. Talk with one of them (at a time), it takes maybe a couple of seconds for the quest to to its thing, and then they attack you. Defeat them, and it will say "____ is investigated." Then do the same thing to the other NPC.
Quest
Ancient Protectors
A World of Warcraft quest in Badlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Alt L will bring up the default quest log. Select the quest then select "complete quest".
The auto-quest box seems to be bugged at this point. Left-click on the quest list and it will show the panel for completion. Click 'Complete quest'. At that time you will be able to open the box and continue as normal from there.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27793))
Requirements
Read from the Blizzard quest API.
What to do
Description
You heard a good amount of rumbling happen in the tomb's central chamber. Those two large statues did look awfully suspicious.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaObjective areaIn-game waypoint: /way #15 50.3 52.6
Coordinates
- Objective areaBadlands 50.3, 52.6
/way #15 50.3 52.6 - Objective areaBadlands 49.3, 36.9
/way #15 49.3 36.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Badlands map
- Desecrate this Fire! about 870 yards
- Honor the Flame about 960 yards
Quests whose map markers the client places closest to this one on Badlands, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s first objective area marker on Badlands:
- Dustwind Dig, Badlands
- Fuselight, Badlands
- Dragon's Mouth, Badlands
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
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Storyline
Badlands
Part 17 of 53.
Previous: The Sentinel's Game · Next: The Titans' Trove
- 12All's Fair in Love, War, and Archaeology
- 13The Warden's Pawn
- 14The Sentinel's Pawn
- 15The Warden's Game
- 16The Sentinel's Game
- 17Ancient Protectors
- 18The Titans' Trove
- 19Return to Blam
- 20Into the Dragon's Mouth
- 21The Swift, the Fierce, and the Stout
- 22Eric, the Utility Dwarf
- 23Baelog, the Glass Cannon
Showing steps 12 to 23 of 53.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Sentinel's Game
As you place the statue in its place, several other stone statues appear in the room. One more ruby-colored statue also appears, in a small enclosure on the far end of the room. You hear a voice: "The Sentinel watches. The Sentinel protects.
After this quest
Taken from the storyline's own step order.
- The Titans' Trove
As the second defender falls to the ground, a chest appears in the back of the chamber. Could this be what they were protecting?
Other quests with this name
This one: Alliance only · Badlands · Level 15-30.
The storyline at a glance
Badlands has 53 steps, from To Fuselight Proper to The Day that Deathwing Came: What Really Happened.
Maps its steps are placed on (steps per map): Badlands (53).
Steps of this storyline count toward:
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Guides for this zone
Guides and routes on this site that cover Badlands.