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Quest

The Sentinel's Game

A World of Warcraft quest in Badlands. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 15-30
Quest ID27709

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27709))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineBadlands, step 16 of 53
Rewards5,150 XP

Description

As you place the statue in its place, several other stone statues appear in the room. One more ruby-colored statue also appears, in a small enclosure on the far end of the room. You hear a voice: "The Sentinel watches. The Sentinel protects. The Sentinel's vision never falters." That red statue on the other side of the room looks important. Perhaps you should try to connect the two red statues?

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Badlands Objective area 2 mapped points
Badlands map showing where to go for The Sentinel's GameObjective areaObjective area

In-game waypoint: /way #15 51.1 48.2

Coordinates

  • Objective areaBadlands 51.1, 48.2/way #15 51.1 48.2
  • Objective areaBadlands 48.0, 50.9/way #15 48.0 50.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Badlands map

Quests whose map markers the client places closest to this one on Badlands, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s first objective area marker on Badlands:

  • Dustwind Dig, BadlandsAlliance · about 260 yards north
  • Fuselight, BadlandsAlliance and Horde · about 480 yards north-east
  • Dragon's Mouth, BadlandsAlliance · about 920 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience5,150 XP

Storyline

Badlands

Part 16 of 53.

Previous: The Warden's Game · Next: Ancient Protectors

  1. 11Dustwind Dig
  2. 12All's Fair in Love, War, and Archaeology
  3. 13The Warden's Pawn
  4. 14The Sentinel's Pawn
  5. 15The Warden's Game
  6. 16The Sentinel's Game
  7. 17Ancient Protectors
  8. 18The Titans' Trove
  9. 19Return to Blam
  10. 20Into the Dragon's Mouth
  11. 21The Swift, the Fierce, and the Stout
  12. 22Eric, the Utility Dwarf

Showing steps 11 to 22 of 53.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Warden's GameBadlands · Level 15-30

    You see the statue split into two, then four, then eight identical statues in a square formation. You hear a voice, not through your ears, but in the back of your mind: "A true warden does not face OUTWARD, searching for signs of danger.

After this quest

Taken from the storyline's own step order.

  • Ancient ProtectorsBadlands · Level 15-30

    You heard a good amount of rumbling happen in the tomb's central chamber. Those two large statues did look awfully suspicious.

Other quests with this name

This one: Alliance only · Badlands · Level 15-30.

The storyline at a glance

Badlands has 53 steps, from To Fuselight Proper to The Day that Deathwing Came: What Really Happened.

Maps its steps are placed on (steps per map): Badlands (53).

Steps of this storyline count toward:

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Guides and routes on this site that cover Badlands.