do it right the first time with this video and move on:
Quest
The Sentinel's Game
A World of Warcraft quest in Badlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I really love quests like this. It kinda reminds me of the old Zelda days.
you don't have to use all the statues for this to work!... took me a while to realize this...
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27709))
Requirements
Read from the Blizzard quest API.
What to do
Description
As you place the statue in its place, several other stone statues appear in the room. One more ruby-colored statue also appears, in a small enclosure on the far end of the room. You hear a voice: "The Sentinel watches. The Sentinel protects. The Sentinel's vision never falters." That red statue on the other side of the room looks important. Perhaps you should try to connect the two red statues?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaIn-game waypoint: /way #15 51.1 48.2
Coordinates
- Objective areaBadlands 51.1, 48.2
/way #15 51.1 48.2 - Objective areaBadlands 48.0, 50.9
/way #15 48.0 50.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Badlands map
- Desecrate this Fire! about 860 yards
- Honor the Flame about 1,000 yards
Quests whose map markers the client places closest to this one on Badlands, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s first objective area marker on Badlands:
- Dustwind Dig, Badlands
- Fuselight, Badlands
- Dragon's Mouth, Badlands
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 17 comments
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Storyline
Badlands
Part 16 of 53.
Previous: The Warden's Game · Next: Ancient Protectors
- 11Dustwind Dig
- 12All's Fair in Love, War, and Archaeology
- 13The Warden's Pawn
- 14The Sentinel's Pawn
- 15The Warden's Game
- 16The Sentinel's Game
- 17Ancient Protectors
- 18The Titans' Trove
- 19Return to Blam
- 20Into the Dragon's Mouth
- 21The Swift, the Fierce, and the Stout
- 22Eric, the Utility Dwarf
Showing steps 11 to 22 of 53.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Warden's Game
You see the statue split into two, then four, then eight identical statues in a square formation. You hear a voice, not through your ears, but in the back of your mind: "A true warden does not face OUTWARD, searching for signs of danger.
After this quest
Taken from the storyline's own step order.
- Ancient Protectors
You heard a good amount of rumbling happen in the tomb's central chamber. Those two large statues did look awfully suspicious.
Other quests with this name
This one: Alliance only · Badlands · Level 15-30.
The storyline at a glance
Badlands has 53 steps, from To Fuselight Proper to The Day that Deathwing Came: What Really Happened.
Maps its steps are placed on (steps per map): Badlands (53).
Steps of this storyline count toward:
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Guides for this zone
Guides and routes on this site that cover Badlands.