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Quest

To Fuselight Proper

A World of Warcraft quest in Badlands. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 15-30
Quest ID27763

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27763))

What to do

StorylineBadlands, step 1 of 53
Rewards1g 5s, 525 XP

Description

This, {race}, is paradise. I've always wanted to live in a nice quiet town by the sea so I can focus on my explosions without any distractions. Quiet's not for everybody, though... 'specially the adventuring hero-type, like yourself. We've installed a teleporter in the backside of town that'll take you up to the top of the cliffs. From there, you can take the quick ride west into Fuselight proper, within the Badlands. There should be more for you to do up there. Tell 'em that Flo sent you.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Badlands Quest turn-in 2 mapped points
Badlands map showing where to go for To Fuselight ProperTurn-inObjective area

In-game waypoint: /way #15 65.1 38.4

Coordinates

  • Turn-inBadlands 65.1, 38.4/way #15 65.1 38.4
  • Objective areaBadlands 92.6, 38.9/way #15 92.6 38.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Badlands map

Quests whose map markers the client places closest to this one on Badlands, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Badlands:

  • Fuselight, BadlandsAlliance and Horde · about 70 yards north
  • Bloodwatcher Point, BadlandsHorde · about 460 yards south-west
  • Dustwind Dig, BadlandsAlliance · about 500 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 850 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money1 gold5 silver
Experience525 XP

Storyline

Badlands

Part 1 of 53.

Next: Easily Swayed

  1. 1To Fuselight Proper
  2. 2Easily Swayed
  3. 3A Strange Request
  4. 4First Sample: Wild Eggs
  5. 5Second Sample: Whelps
  6. 6Lifting the Veil
  7. 7Third Sample: Implanted Eggs
  8. 8Rhea Revealed
  9. 9The Venerable Doctor Blam
  10. 10Troggish Troubles
  11. 11Dustwind Dig
  12. 12All's Fair in Love, War, and Archaeology

Showing steps 1 to 12 of 53.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

After this quest

Taken from the storyline's own step order.

  • Easily SwayedBadlands · Level 15-30

    The most immediate threat to Fuselight is, without argument, the colony of ogres to the northwest. Most of our ogre neighbors used to be warrior-types, but it seems that more and more of them are practicing magic. I won't have an army of ogre-magi at my doorstep.

The storyline at a glance

Badlands has 53 steps, from To Fuselight Proper to The Day that Deathwing Came: What Really Happened.

Maps its steps are placed on (steps per map): Badlands (53).

Steps of this storyline count toward:

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Guides and routes on this site that cover Badlands.