On the hill to the north of Fuselight-By-The-Sea
Quest
To Fuselight Proper
A World of Warcraft quest in Badlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Teleporter is at 88,32.
Just run north and up the hill, as previously reported. :D
Eddie doesn't offer this quest if you already picked up the follow-up Easily Swayed in Fuselight proper. This would be confusing for those whose Fuselight, Ho! quest got bugged and dropped them in Wetlands, having to come into Badlands indirectly.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27763))
What to do
Description
This, {race}, is paradise. I've always wanted to live in a nice quiet town by the sea so I can focus on my explosions without any distractions. Quiet's not for everybody, though... 'specially the adventuring hero-type, like yourself. We've installed a teleporter in the backside of town that'll take you up to the top of the cliffs. From there, you can take the quick ride west into Fuselight proper, within the Badlands. There should be more for you to do up there. Tell 'em that Flo sent you.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #15 65.1 38.4
Coordinates
- Turn-inBadlands 65.1, 38.4
/way #15 65.1 38.4 - Objective areaBadlands 92.6, 38.9
/way #15 92.6 38.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Badlands map
- Desecrate this Fire! about 1,260 yards
- Honor the Flame about 1,290 yards
Quests whose map markers the client places closest to this one on Badlands, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Badlands:
- Fuselight, Badlands
- Bloodwatcher Point, Badlands
- Dustwind Dig, Badlands
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 18 comments
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Storyline
Badlands
Part 1 of 53.
Next: Easily Swayed
- 1To Fuselight Proper
- 2Easily Swayed
- 3A Strange Request
- 4First Sample: Wild Eggs
- 5Second Sample: Whelps
- 6Lifting the Veil
- 7Third Sample: Implanted Eggs
- 8Rhea Revealed
- 9The Venerable Doctor Blam
- 10Troggish Troubles
- 11Dustwind Dig
- 12All's Fair in Love, War, and Archaeology
Showing steps 1 to 12 of 53.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Easily Swayed
The most immediate threat to Fuselight is, without argument, the colony of ogres to the northwest. Most of our ogre neighbors used to be warrior-types, but it seems that more and more of them are practicing magic. I won't have an army of ogre-magi at my doorstep.
The storyline at a glance
Badlands has 53 steps, from To Fuselight Proper to The Day that Deathwing Came: What Really Happened.
Maps its steps are placed on (steps per map): Badlands (53).
Steps of this storyline count toward:
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Guides for this zone
Guides and routes on this site that cover Badlands.