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Quest

Eric, the Utility Dwarf

A World of Warcraft quest in Badlands. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
687730+64via Wowhead (opens the original comment in a new tab)

If you don't want to bother with those guys' abilities, then spamming a macro

/cast Eric's Charge
/cast Eric's Pocket Potion
/cast Baelog's Valhalla Shot
/cast Baelog's Warcry
/cast Olaf's Shield Wall
/cast Olaf's Mighty Shout


doesn't hurt at all.

2
Adelorna+30via Wowhead (opens the original comment in a new tab)

After completing this quest along with Baelog, the Glass Cannon and Olaf, the Big Fella', several tips.


  • At the time of writing this, several bar modification add-ons like Bartender etc aren't compatible with these vikings' abilities. So, before you accept these quests, turn your action bar related addons off.

  • Once you accept the quest(s), the NPCs' abilities will appear to the right of your screen.

  • You can do all three quests at the same time.

  • If you accept the three quests, all the abilities will appear on the single action bar to the right.

  • When you're ready to actually complete the quest, you have to tag the mob with some spell before the NPCs' abilities become active for use. Simply aggro-ing the mob via proximity won't do.

  • Once the abilities light up, you can use all six on a single mob if you want to complete the three quests.

Hope this helps.

Read all 41 on Wowhead ↗

Quest facts

LevelLevel 15-30
Quest ID27828

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27828))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

WhereBadlands, around 20.6, 56.1
StorylineBadlands, step 22 of 53
Rewards2,050 XP

Description

Before we get too crazy what with the dragon-killin', let me tell you a little bit about how I fight. "The Swift" is what they call me, and here's why: I'll dash straight into your enemies - helmet first, mind you - and stun 'em for a few seconds. I also keep a few potions with me for tight spots. Why don't we practice fightin' together? Head out into the field, and try out my abilities.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Badlands Quest turn-in 1 mapped point
Badlands map showing where to go for Eric, the Utility DwarfTurn-in

In-game waypoint: /way #15 20.6 56.1

Coordinates

  • Turn-inBadlands 20.6, 56.1/way #15 20.6 56.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Badlands map

Quests whose map markers the client places closest to this one on Badlands, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Badlands:

  • Dragon's Mouth, BadlandsAlliance · about 50 yards south-east
  • Dustwind Dig, BadlandsAlliance · about 960 yards north-east
  • Chiselgrip, Burning SteppesAlliance and Horde · about 1,100 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience2,050 XP

Storyline

Badlands

Part 22 of 53.

Previous: The Swift, the Fierce, and the Stout · Next: Baelog, the Glass Cannon

  1. 17Ancient Protectors
  2. 18The Titans' Trove
  3. 19Return to Blam
  4. 20Into the Dragon's Mouth
  5. 21The Swift, the Fierce, and the Stout
  6. 22Eric, the Utility Dwarf
  7. 23Baelog, the Glass Cannon
  8. 24Olaf, the Big Fella'
  9. 25The Wrath of a Dragonflight
  10. 26Their Hunt Continues
  11. 27The Sorrow and the Fury
  12. 28The Hidden Clutch

Showing steps 17 to 28 of 53.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Swift, the Fierce, and the StoutBadlands · Level 15-30

    In my haste to escape from Lethlor Ravine, I forgot to tie up one loose end: Nyxondra. She's free, and she's sounded the alarm among the black dragonflight. Half the flight is here in the western Badlands, combing for this egg. I'll take care of hiding the egg.

After this quest

Taken from the storyline's own step order.

  • Baelog, the Glass CannonBadlands · Level 15-30

    Before I start droppin' arrows on those dragons, I'd better introduce myself. I'm Baelog, the muscle of this group. My sword bites like a crocolisk, and my arrows sing like banshees. I tend to wear down quickly, however, and can't take as much punishment as either of my two brothers.

Quests that require this one

The storyline at a glance

Badlands has 53 steps, from To Fuselight Proper to The Day that Deathwing Came: What Really Happened.

Maps its steps are placed on (steps per map): Badlands (53).

Steps of this storyline count toward:

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Guides and routes on this site that cover Badlands.