One [item=128417] is collected automatically collected each time you kill Gorefiend on a given difficulty. It is not a physical item in your bags; instead they are added directly to your Quest Log. You need four Gorefiend kills on heroic difficulty to earn the ability to teleport to the upper floors on heroic.
You can only loot this item once per week per difficulty.
This quest allows players with gear levels at or above the ilvl of the lower floor bosses to skip those bosses completely and help with progression through the raid.
If the raid leader has completed this quest, it allows the entire raid to skip to the next section.
Quest
Well of Souls
A World of Warcraft quest in Hellfire Citadel. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I just found out that quests from a higher difficulty also award portals for lower difficulties. I finished this quest on mythic, still working on normal/hc, but a portal popped on normal already.
Below is a list of all raid skip quest available in the game:
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Blackrock Foundry
- Normal: Sigil of the Black Hand
- Heroic: Sigil of the Black Hand (Heroic)
- Mythic: Sigil of the Black Hand (Mythic)Hellfire Citadel
- Normal: Well of Souls / The Fel Spire
- Heroic: Well of Souls / The Fel Spire
- Mythic: Well of Souls / The Fel Spire------------------------------------------------------------------------------------------------------------------------------------------------------------------
The Emerald Nightmare
- Normal: The Emerald Nightmare: Piercing the Veil
- Heroic: The Emerald Nightmare: Piercing the Veil
- Mythic: The Emerald Nightmare: Piercing the VeilThe Nighthold
- Normal: The Nighthold: Talisman of the Shal'dorei
- Heroic: The Nighthold: Talisman of the Shal'dorei
- Mythic: The Nighthold: Talisman of the Shal'doreiTomb of Sargeras
- Normal: Tomb of Sargeras: Aegwynn's Path
- Heroic: Tomb of Sargeras: Aegwynn's Path
- Mythic: Tomb of Sargeras: Aegwynn's PathAntorus, the Burning Throne
- Normal: Antorus, the Burning Throne: The Heart of Argus / Antorus, the Burning Throne: Dark Passage
- Heroic: Antorus, the Burning Throne: The Heart of Argus / Antorus, the Burning Throne: Dark Passage
- Mythic: Antorus, the Burning Throne: The Heart of Argus / Antorus, the Burning Throne: Dark Passage------------------------------------------------------------------------------------------------------------------------------------------------------------------
Ny'alotha, the Waking City
- Normal: Ny'alotha: MOTHER's Guidance
- Heroic: Ny'alotha: MOTHER's Guidance
- Mythic: Ny'alotha: MOTHER's Guidance------------------------------------------------------------------------------------------------------------------------------------------------------------------
Castle Nathria
- Normal: Castle Nathria: Getting a Head
- Heroic: Castle Nathria: Getting a Head
- Mythic: Castle Nathria: Getting a HeadSanctum of Domination
- Normal: Sanctum of Domination - Damned If You Don't
- Heroic: Sanctum of Domination - Damned If You Don't
- Mythic: Sanctum of Domination - Damned If You Don'tSepulcher of the First Ones
- Normal: Sepulcher of the First Ones - Heavy is the Crown
- Heroic: Sepulcher of the First Ones - Heavy is the Crown
- Mythic: Sepulcher of the First Ones - Heavy is the Crown------------------------------------------------------------------------------------------------------------------------------------------------------------------
Vault of the Incarnates
- Normal: Vault of the Incarnates: Break a Few Eggs
- Heroic: Vault of the Incarnates: Break a Few Eggs
- Mythic: Vault of the Incarnates: Break a Few EggsAberrus, the Shadowed Crucible
- Normal: Aberrus, the Shadowed Crucible: Echoes of the Earth-Warder
- Heroic: Aberrus, the Shadowed Crucible: Echoes of the Earth-Warder
- Mythic: Aberrus, the Shadowed Crucible: Echoes of the Earth-WarderAmirdrassil, the Dream's Hope
- Normal: Amirdrassil, the Dream's Hope: Up in Smoke
- Heroic: Amirdrassil, the Dream's Hope: Up in Smoke
- Mythic: Amirdrassil, the Dream's Hope: Up in Smoke------------------------------------------------------------------------------------------------------------------------------------------------------------------
Quest facts
The client quest POI data records no map location for this quest, so no map is shown.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(39500))
Description
As you defeat Gul'dan's minions, his hold over this fel citadel weakens, allowing me to teleport you and your allies deeper into the dark halls. If I only I had some Soul Remnants - four of them, let's say - none of this would be necessary, and I could harness that power to send you directly into the upper reaches of the Citadel.
Getting there
Inside the raid: Hellfire Citadel
When Garrosh encouraged Grommash to begin construction of this massive stronghold at the heart of Tanaan Jungle, to serve as a staging ground for the assault of Azeroth, he even suggested the name Hellfire, pulled from a different time and a different land.
Bosses in the Adventure Guide, in order: Hellfire Assault, Iron Reaver, Kormrok, Hellfire High Council, Kilrogg Deadeye, Gorefiend, Shadow-Lord Iskar, Socrethar the Eternal, Fel Lord Zakuun, Xhul'horac, Tyrant Velhari, Mannoroth.
Instance text, bosses and entrances are the client’s Adventure Guide data.
Community notes from Wowhead · 7 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 7 on Wowhead.
Spell: Soul ConduitAttunes the target with soul energy, allowing Khadgar to offer direct teleportation to the upper levels of Hellfire Citadel on Normal or Heroic difficulty.