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Quest

What's Inside Counts

A World of Warcraft quest in Isle of Thunder. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
unholydriver+7via Wowhead (opens the original comment in a new tab)

This quest is solo-able. Use whichever interrupt spell you have only when it tells you to or you will die. Bliz has set his major casts for all classes so you are allowed just enough time in between. If you're having a hard time use a flask like that your spec calls for and bring a good potion (healing and maybe one with the 25 second buff like Vermin's Bite).

He is surrounded but four priests. I recommend killing the Priest of the Hydra first and it's a bit of pick-your-poison if you get the chance to attack another. The priests that were not pulled will disappear. After that, he comes to life and you can fight him.

Stay moving and do so especially if you see anything under you other than concrete. The reason why Guardian Tak'u is difficult is because of the fact that you have to constantly and quickly keep moving out of his casting areas.

These are the links to the priests and their corresponding buffs to Tak'u:

Priest of the Hawk buffs Blessing of the Hawk
Priest of the Serpent buffs Blessing of the Serpent
Priest of the Direhorn buffs Blessing of the Direhorn
Priest of the Hydra buffs Blessing of the Hydra

Tak'u, himself casts Gusts of the Hawk, Lightning Strike, Waves of the Hydra, Wrath of the Direhorn.

Good luck and don't give up!

3
Azvolrien+7via Wowhead (opens the original comment in a new tab)

Hunters, I recommend killing the Hydra and Serpent priests first - you can avoid the Direhorn spell easily enough and the Hawk spell didn't seem to hit too hard, but the other two are annoying if you don't have Silencing Shot.

Read all 14 on Wowhead ↗

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Quest facts

LevelLevel 32-35
Quest ID32232

The client quest POI data records no map location for this quest, so no map is shown.

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(32232))

Requirements

RepeatsDaily
FactionHorde only

Read from the Blizzard quest API.

Description

I noticed something strange on my last scouting mission. A group of Zandalari are performing a ritual on what appears to be a very large sentry. They may be trying to re-animate it. We need that ritual stopped and the sentry destroyed. Anything that large can't be good. I've sent a scout ahead to observe their actions. Meet with her and figure out how to stop them.

Related
Money13 gold74 silver
Experience4,800 XP
ReputationSunreaver Onslaught +150

Reward details

Reputation: Sunreaver Onslaught +150

Outcast from Dalaran, the Sunreaver Onslaught fight to obtain powerful mogu artifacts from among the ruins of Thunder Isle, and to secure their future if the Horde falls to anarchy.

Reputation group: Mists of Pandaria.

Other quests in Isle of Thunder that reward Sunreaver Onslaught reputation: Dangers of Za'Tual (+150), Grave Circumstances (+150), The Skumblade Threat (+150), Gather Scout Reports (+150), This Just Won't Do (+150), Saur Loser (+150).

Currency: Lesser Charm of Good Fortune x 2

Possession of the Lesser Charms of Good Fortune will result in great happiness and the eventual conversion into Warforged Seals, which allow players to risk a coin to receive a bonus reward from raid encounters.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where this quest fits

Other daily quests in Isle of Thunder

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.