He patrols the road.
Hint: Look for the skull on the minimap.
Quest
Winterfall Runners
A World of Warcraft quest in Winterspring. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Now on the road in singles rather than groups of three. Still marked as an aggressive mob, but will not attack you until you make the first hit.
Actually, I think they might spawn in both ways! I killed one running towards Timbermaw Hold, and then later on I saw a group of three going the other way-- walking, though, not running, which made me wonder if their shift was over or something ...
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28469))
What to do
Description
Very interesting, {name}... When this toxic substance is mixed with the water from the hot springs, it loses its toxicity, only retaining the ability to temporarily affect those that ingest it. This must be why the Winterfall protect the hot springs so fervently -- they need them to purify their firewater. We need to stop this -- cut off contact between the Winterfall and the Deadwood. A group of runners walks the distance between their village and Felwood. Find and defeat them, and steal their shipment.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #83 25.1 58.5
Coordinates
- Turn-inWinterspring 25.1, 58.5
/way #83 25.1 58.5 - Objective area (centre of the marked area)Winterspring 33.6, 53.6
/way #83 33.6 53.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Winterspring map
- A Wyrm Rest about 580 yards
- Owl of a Sudden about 1,370 yards
- A Protector of Magic about 1,410 yards
- Artifacts Abound about 1,410 yards
- Test Subject about 1,410 yards
- Desecrate this Fire! about 2,080 yards
- Honor the Flame about 2,080 yards
- Grand Master Trixxy about 2,500 yards
Quests whose map markers the client places closest to this one on Winterspring, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Winterspring:
- Talonbranch Glade, Felwood
- Irontree Clearing, Felwood
- Moonglade
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 10 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 10 on Wowhead.
Reward details
Reputation: Timbermaw Hold +250
As the last uncorrupted furbolg tribe, the Timbermaw seek to preserve their spiritual ways and end the suffering of their brethren.
Reputation group: Classic.
Other quests in Winterspring that reward Timbermaw Hold reputation: The Root of All Evil (+500), Threat of the Winterfall (+350), Falling to Corruption (+250), Mystery Goo (+250), High Chief Winterfall (+500), The Final Piece (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Winterspring
Part 5 of 54.
Previous: Scalding Signs · Next: High Chief Winterfall
- 1Threat of the Winterfall
- 2Falling to Corruption
- 3Mystery Goo
- 4Scalding Signs
- 5Winterfall Runners
- 6High Chief Winterfall
- 7The Final Piece
- 8Words of the High Chief
- 9The Ruins of Kel'Theril
- 10Pride of the Highborne
- 11Descendants of the Highborne
- 12Legacy of the High Elves
Showing steps 1 to 12 of 54.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Scalding Signs
The cauldron looked like it contained concentrated material. If the Winterfall are diluting this stuff directly in the springs, contamination could build up over time... and then the dilution would be less and less effective. The spring to the northeast has boiled over with elementals.
After this quest
Taken from the storyline's own step order.
- High Chief Winterfall
The Winterfall furbolg are not a normally aggressive tribe, and this change in their behavior leads me to think that they must be under orders from their chief. We most likely can't undo the damage that has already been done, but if their leader is slain, they may not get any worse.
The storyline at a glance
Winterspring has 54 steps, from Threat of the Winterfall to Umbranse's Deliverance.
Maps its steps are placed on (steps per map): Winterspring (54).
Steps of this storyline count toward:
Other storylines on the Winterspring map
- The Blue Dragons
- Battle Pet Tamers
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.