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Quest Log

Winterwater

Winterwater is a quest for level 15-30 in Winterspring. It is step 52 of 54 in the Winterspring storyline. The quest's turn-in marker is in Winterspring at 58.0, 63.8. It rewards 3 reward items and 4,100 experience.

Description

I don't want our gambit to fail, <name>. Such a failure would only draw attention to our efforts, giving Umbranse an opportunity to hone his defenses. No, we have to do this right the first time.

The Frostwhisper Gorge, to the south, provides us access to powerful ice elementals. The water within these elementals' hulls should amplify the power of your dreamcatcher, ensuring our efforts.

Obtain this water, <name>. Then return to our small camp.

Rewards

You will be able to choose one of these rewards:

Experience4,100 XP
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Rewards in detail
TypeRewardAmount
ExperienceXP4,100

Reward details

Pick one of these

TypeCloth Legs
Item level27
BindingBinds when picked up
Armor5
Stats+7 Intellect, +10 Stamina, +7 Haste
Suited toAffliction, Frost, Discipline, Holy, Fire, Arcane, Shadow, Destruction, Demonology
Sells to vendors for40 gold57 silver
TypeLeather Legs
Item level27
BindingBinds when picked up
Armor9
Stats+7 Agility or Intellect, +10 Stamina, +7 Haste
Suited toBalance, Restoration, Mistweaver, Devourer, Vengeance, Feral, Guardian, Brewmaster, Subtlety, Outlaw, Assassination, Havoc, Windwalker
Sells to vendors for40 gold12 silver
TypeCloth Back
Item level27
BindingBinds when picked up
Armor3
Stats+4 Strength, +6 Stamina, +5 Critical Strike
Suited toProtection, Fury, Arms, Retribution, Unholy, Frost, Blood
Sells to vendors for29 gold69 silver

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapWinterspringTurn-in marker at 58.0, 63.8, 8 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Winterspring Quest turn-in 8 mapped points
Winterspring map showing where to go for WinterwaterTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #83 58.0 63.8

Coordinates

  • Turn-inWinterspring 58.0, 63.8/way #83 58.0 63.8
  • Objective area (centre of the marked area)Winterspring 58.9, 83.3/way #83 58.9 83.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Winterspring map

Quests whose map markers the client places closest to this one on Winterspring, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Winterspring:

  • Everlook, WinterspringHorde · about 640 yards north
  • Nordrassil, HyjalAlliance and Horde · about 1,200 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 800 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Winterspring

Part 52 of 54.

Previous: Damn You, Frostilicus · Next: The Arcane Storm Within

  1. 43The Perfect Horns
  2. 44Echo Three
  3. 45Yetiphobia
  4. 46Altered Beasts
  5. 47The Owlbeasts' Defense
  6. 48Magic Prehistoric
  7. 49Razor Beak and Antlers Pointy
  8. 50Chips off the Old Block
  9. 51Damn You, Frostilicus
  10. 52Winterwater
  11. 53The Arcane Storm Within
  12. 54Umbranse's Deliverance

Showing steps 43 to 54 of 54.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Damn You, FrostilicusWinterspring · Level 15-30

    The Frostmaul giants wouldn't have been a problem if it weren't for that damned Frostilicus. When the ground shook and the bridge broke, he and his fellow water elementals seeped out of the earth and took over the bottom of Frostwhisper Gorge, forcing the giants out. Damn you, Frostilicus!

After this quest

Taken from the storyline's own step order.

  • The Arcane Storm WithinWinterspring · Level 15-30

    Mazthoril's innate magic can wreak unimaginable havoc if mishandled. Umbranse's wanton casting within the cavern has opened up a number of tesseracts - in other words, portals - connecting to other worlds. If I am to return to Mazthoril, these tesseracts must be closed.

The storyline at a glance

Winterspring has 54 steps, from Threat of the Winterfall to Umbranse's Deliverance.

Maps its steps are placed on (steps per map): Winterspring (54).

Steps of this storyline count toward:

Other storylines on the Winterspring map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Winterspring

See all 88 quests in Winterspring
Downloads