Upon completing this quest (when you locate the chest), a follow up quest Putting Their Heads Together appears. If you (like me) accidentally lose this quest pop-up before accepting (by opening your quest log, map, etc.), you can pick up the quest from [npc=35298] at Furien's Post.
Quest
You'll Know It When You See It
A World of Warcraft quest in Desolace. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You'll find it in the side building just above where you killed Kohor. Little chest in center of the room.
7 minute and 45 second respawn time.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(14225))
Requirements
Read from the Blizzard quest API.
What to do
Description
With his dying breath, Kohor mentioned the summoning of a demon that could threaten the entire region. He may have been bluffing, but that's not a chance worth taking. This cannot wait for the Horde's invasion of Desolace to take shape. You must scour Thunder Axe Fortress for clues and bring an end to this potential threat.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #66 44.9 29.5
Coordinates
- Turn-inDesolace 44.9, 29.5
/way #66 44.9 29.5 - Objective areaDesolace 52.9, 29.0
/way #66 52.9 29.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Desolace map
- Merda Stronghoof about 730 yards
- Desecrate this Fire! about 1,020 yards
- Honor the Flame about 1,650 yards
Quests whose map markers the client places closest to this one on Desolace, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Desolace:
- Furien's Post, Desolace
- Ethel Rethor, Desolace
- Karnum's Glade, Desolace
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 21 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Desolace
Part 14 of 63.
Previous: Ears Are Burning · Next: Putting Their Heads Together
- 9The Karnitol Shipwreck
- 10Avenge Furien!
- 11Translation
- 12Peace of Mind
- 13Ears Are Burning
- 14You'll Know It When You See It
- 15Putting Their Heads Together
- 16Furien's Footsteps
- 17Nothing a Couple of Melons Won't Fix
- 18All Becoming Clearer
- 19Firestarter
- 20Rider on the Storm
Showing steps 9 to 20 of 63.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Ears Are Burning
Sorrem has made no secret of his disdain for the Burning Blade at Thunder Axe Fortress. Surely, proof of their demise would be of value to him.
After this quest
Taken from the storyline's own step order.
- Putting Their Heads Together
So it's true.... The parchment you discovered in Thunder Axe Fortress details a powerful summoning ritual. One stronger than the Burning Blade have ever been known to possess. Clearly, this rite must be stopped at all costs!
Other quests with this name
This one: Horde only · Desolace · Level 10-30.
The storyline at a glance
Desolace has 63 steps, from Rerouted! to Death to Agogridon.
Maps its steps are placed on (steps per map): Desolace (61), Stonetalon Mountains (2).
Steps of this storyline count toward:
Other storylines on the Desolace map
- Battle Pet Tamers
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.