This wasn't obvious to me a first: The shark automatically moves forward and your job is to direct the movement of the shark into the murlocs so you can eat them..
Since there were no vehicle buttons except "Exit" I thought, like other vehicle quests, that I have to wait till I get to the designated area to get extra buttons to push. When the shark moved out of the quest area it reset me back to the fort. This happened twice so I came here to see if the quest was bugged. It's not bugged. I'm sure I'm not the only one who didn't figure this out immediately.
Quest
You're a Shark
A World of Warcraft quest in Stormsong Valley. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quest incomplete unless you sing "you're a shark do do do do do do"
This quest is bugged. When I finished, which took less than 20 seconds, I wasn't teleported back - I was just suddenly there in the water with my character. So I had to swim back and get through all the masses of naga to get back again. This makes it from a quick, easy quest to one of the worst quests ever. Fix pls
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(50773))
Requirements
Read from the Blizzard quest API.
What to do
Description
Have you ever been bitten by a shark? I have, numerous times. It stings. Murlocs don't usually survive shark attacks. The ritual I had in mind is ready to cast. Let me know when you're prepared.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #942 34.5 48.0
Coordinates
- Turn-inStormsong Valley 34.5, 48.0
/way #942 34.5 48.0 - Objective area (centre of the marked area)Stormsong Valley 26.7, 36.1
/way #942 26.7 36.1 - Objective areaStormsong Valley 35.0, 47.7
/way #942 35.0 47.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormsong Valley map
- I Want It All Now about 420 yards
- Cave Commotion about 440 yards
- We're Not Friends about 440 yards
- The Proof of Piracy about 440 yards
- ...And Following Seas about 480 yards
- Sail With the Tide about 480 yards
- Earl-E Bot Gets the Worm about 520 yards
- Don't Turtle about 520 yards
- No Bot Left Behind about 520 yards
- Deadliest Cache: Reel Big Fish about 550 yards
Quests whose map markers the client places closest to this one on Stormsong Valley, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Stormsong Valley:
- Fort Daelin, Stormsong Valley
- Seekers Vista, Stormsong Valley
- Deadwash, Stormsong Valley
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 36 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 36 on Wowhead.
Choose one of these rewards:
Other quests on the Stormsong Valley map
Reward details
Pick one of these
Reputation: Storm's Wake +75
Home to farmers, craftsmen, soldiers, and the mysterious tidesages, the Storm's Wake seeks to reclaim Stormsong Valley and affirm their place in Kul Tiras.
Reputation group: Battle for Azeroth.
Other quests in Stormsong Valley that reward Storm's Wake reputation: The Missing Fleet (+25), House Stormsong (+75), Haywire Harvesters (+150), Unnecessary Duress (+150), Proclamation Investigation (+150), A Risky Ploy (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Defense of Fort Daelin
Part 9 of 15.
Previous: Reclaiming our Defenses · Next: Any Ammo Will Do
- 1Freedom for the Sea
- 2A Bit of a Bind
- 3Caught in the Net
- 4The Shifting Tides
- 5Facing the Invaders
- 6Eeling in a Big One
- 7Filching from Thieves
- 8Reclaiming our Defenses
- 9You're a Shark
- 10Any Ammo Will Do
- 11Piercing the Shield
- 12Problem Solving with Gunpowder
- 13A Snake with Three Heads
- 14Clearing the Delta
- 15From the Depths
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Reclaiming our Defenses
We were holding off the naga up until the latest attack. A few of our forces are still out there. The tidemaidens seem to be slowly torturing them to death. If you could save as many as you can find, we'd be one step closer to gaining the upper ground again.
After this quest
Taken from the storyline's own step order.
- Any Ammo Will Do
I'll have some men move some cannons down to the sea wall in preparation of whatever ritual is going on down in that delta. We could use some extra ammo before we spread ourselves too thin though. Luckily, those naga harpoons work well enough with our mortars.
The storyline at a glance
Defense of Fort Daelin has 15 steps, from Freedom for the Sea to From the Depths.
Maps its steps are placed on (steps per map): Stormsong Valley (15).
Steps of this storyline count toward:
Other storylines on the Stormsong Valley map
- A House in Peril
- Secrets of Stormsong Valley
- Deadwash Line
- Not the Bees!
- Milstone Hamlet
- Storming In
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.