How it works
Cancel Everything [DNT] is built from 4 client effects, applied in this order:
- Effect 1 is effect type 164, which the datamine does not name. It triggers Buoyed.
- Effect 2 is effect type 164, which the datamine does not name. It triggers Breath of Wind.
- Effect 3 is effect type 164, which the datamine does not name. It triggers Wind Fall.
- Effect 4 is Trigger Spell (effect type 64). It triggers Feather Fall.
What it does
Cancel Everything [DNT] is a spell with an instant cast and no range (it targets the caster). It also casts Buoyed, Breath of Wind, Wind Fall and Feather Fall.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Effect 164 Trigger spell: Buoyed |
| Effect #2 | Effect 164 Trigger spell: Breath of Wind |
| Effect #3 | Effect 164 Trigger spell: Wind Fall |
| Effect #4 | Trigger Spell (64) Trigger spell: Feather Fall |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.